repairing

    1. T

      Suggestion on repair mechanics in general

      I started this out as a reply to Sven's thread, but realised that it encompassed beyond what he originally intended to talk about, so I make a new thread. Right now, fixing something without shipyards are super time-consuming and annoying. Say, you made an entity, a pirate wrecks it to 80%...
    2. Micro753

      NPC Crew Repairs

      With upcoming NPC crew additions, I have a suggestion for another benefit to having them on a ship: Shipyards are capable of fixing damaged ships using a design, but having shipyards require a station. For nomadic players, or for ships too big for shipyards, allow NPC crew members to repair...
    3. KuramaFox

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      It could work something like this. 1. A ship gets damaged. You want to repair it at least partially. 2. You get into a repair ship which contains a cargo hold full of blocks, which is linked to the repair computer. 3. You shoot the damaged ship with your astromech repair beams. In...
    4. Benevolent27

      Read by Council AstroTech Beams - Repair using a blueprint

      Alright, so this idea is to give astrotech beams the ability to repair a ship using a blueprint. You press R on an AstroTech computer, a menu opens, and you insert a blueprint. Connect the astrotech beam to a storage. Behind the scenes, blueprints would have a unique identifier number. When a...