Don't you think that push/pull/stop effects are weak? They can do anything only when have a lot of damage.
I made a test: to stop enemy ship, you need bigger one (may be 1.25-5 times). It works only if your ship/turret is bigger than enemy ship. Else it is useless.
What do you think?
More exciting maneuvering:
Make the push-computer directional like weapon computers so that the push-modules apply force in the direction the computer is facing. [For the passive effect on the ship.]
This suggestion is about passive push/pull effects, not slaved effects.
This suggestion should not affect thrusters!
They should be kept simple to make the learning curve not too step.
Thrust, compare:
c-1. Push/Pull can be easier fine-tuned than thrust (spatial compressed and...
So, take a 100 mass and a 10,000 mass "block" and strap a 100% efficiency push drive to it. This number should be 1/2 the Hull Mass as blocks.
Upon activating the drives, both 100 and 10k mass accellerate at 10m/s/push tick
Now take a 50 mass ship and dock a 50 mass block to it. Drop the push...
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