I try to transfer cargo from the inventory of a salvage ship to the cargo of my space station. I've configured it the same way as described in the update video on youtube. However no cargo is being transferred no mater how I configure it.
This is How I got things configured right now:
The Ship...
Don't you think that push/pull/stop effects are weak? They can do anything only when have a lot of damage.
I made a test: to stop enemy ship, you need bigger one (may be 1.25-5 times). It works only if your ship/turret is bigger than enemy ship. Else it is useless.
What do you think?
This suggestion is about passive push/pull effects, not slaved effects.
This suggestion should not affect thrusters!
They should be kept simple to make the learning curve not too step.
Thrust, compare:
c-1. Push/Pull can be easier fine-tuned than thrust (spatial compressed and...
So, take a 100 mass and a 10,000 mass "block" and strap a 100% efficiency push drive to it. This number should be 1/2 the Hull Mass as blocks.
Upon activating the drives, both 100 and 10k mass accellerate at 10m/s/push tick
Now take a 50 mass ship and dock a 50 mass block to it. Drop the push...
I'm not sure if there is already a thread about this (couldn't find one):
As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain.
For example, ship/turret A has the salvagers, ship B transports A and I have my station C.
So is A is docked at B and B can...
Argus Class Turret
(T) Indicates the total stat including docked entities
Stats/Pictures are of
Version MK-II
Asterisks(*) indicate changes in latest version
Completely redesigned for Rails
Added more cannons to dramatically increase the power of its pull strength
Added Atlas Cannons
Role...
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