I've decided to test resource harvesting myself and got numbers, which are different from what Wiki says, and from what all the others say.
Playing on 3100 mhz ram, i7 6700k overclocked to ~4.6. No server.cfg options were changed.
How I did the test: Built a straight line of blocks in space...
Introduction – What This Is and Why I Made It
As it presently stands, ship to ship combat is little more than a race to see who's shields drop first, with the loser (and often the winner) being forced to scrap their ship after suffering any amount of damage. This means three things:
Battles...
Display blocks have some severe limitations:
Creating images is a chore born of character width
The newer ship variables you can now display can't be modified in many ways one would want and in fact expect.
List of solutions:
Formatting:
Add a monospaced option. This should take the form of a...
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