inhib

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      Logic Jump Inhibitor 1.1

      The first public development in logic-operated Jump Drive Inhibitors. DISCLAIMER: Blueprint may be faulty, frequent errors have been faced trying to upload seemingly-good copies of this to CC. This self-powering logic inhibitor produces 603,000 discharge/second (Enough to completely stop a...
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      Jump Inhibitor Logic

      This is a thread about Jump Inhibitors and their interactions with logic. In particular, it is about how this can be used to a player's advantage. Obviously, logic can activate a Jump Inhibitor. They act like Flip-Flops, due to coding inconsistencies/the fact that their manual activation is an...