emp

    1. MacThule

      EMP un-jamming ships

      I feel like I'm slow to notice this, but can anyone else confirm that a single shot of EMP will un-jam a jammed entity regardless of whether it even dents the target's power? Not sure if this is intentional, but it certainly lends a bit more use to an otherwise very limited effect; consider the...
    2. wizardoftrash

      Punish power failure with a debuff!

      When a ship's power drops to 0, they ought to suffer some sort of penalty. This would take power generation beyond a matter of managing cool-downs for weapons, or beyond a re-gen value that needs to be X high to sustain systems. When your ship drops to 0 power and attempts to continue to draw...
    3. madman Captain

      "Ion Eradicator" The ECM Warfare Turret 1.0

      The Ion Eradicator turret is an ultra heavy weaponsystem designed for titan sized ships to disable other Capital Ships. With thick shilds and armor this turret is heavy but well defended. It's internal generator provide a decent amount of powersupply. Firing a steady stream of engine disrupting...
    4. Eruadan

      Polywog 2015-12-08

      The Polywog is a non-combat law enforcement spacecraft. It has 9 anti-missile turrets, and two forward-facing beam weapons, one with an EMP effect, and the other with a stopping effect. It uses the official UDS on both of its docking ports, and includes a transporter (automatically set to public...
    5. Winterhome

      EMP, Alpha Damage vs. DPS, and Negative Power

      So, Lancake and I were discussing this in the chat room after the subject of Push Pulse and Skoomdrones came up. I really miss the ability to lock down ships, but skoomdrones were OP as shit, aye? EMP kinda should fill that vacuum. The damage numbers are just about perfect as they are right...