Spoiler alert: this thread will probably be bumped from time to time to continue the discussion.
Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player:
It affects players' willingness to risk assets in competitions and conflicts...
Basic homebase/outpost with frontal docking for 2, moderate refinery, factories & storage capacity and a medbay with plenty of supplies.
Docked build blocks are included to keep recruits safe from raiders without giving them permissions for the station.
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