I was doing some work with these display modules, building a cockpit, when I stumbled on the [docked] variable. The thing is that this variable shows if the ship is docked or undocked. It is nice tough, but it would be better if the variable was called "isdocked" instead.
Also, it would be...
I know the game is extremely customisable via configs, but I am specifically looking for the files/settings for rail block stats.
I want to mess around with them to try and eliminate one of mine and other peoples biggest issues with the game, and why I keep docked entities to a minimum, like...
Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other.
There are already solutions for this suggested:
1. (A) solution to lag from previously-docked entities colliding
2. Ghost Rails
But here's another, based...
When an entity that's docked to another gets shot off the lag caused by collisions between the two is problematic, especially when one entity was inside the other.
For a solution, when one entity (the child) gets shot off another (the parent) allow the entities to collide for a short time (a...
I don't know what Schine thinks about docked hull, but I know there are quite a few players who hate it. (I personally am fine with it, I'm using it in my current build).
One suggestion often made to "fix" it is to just pool all shields together, and have no physical damage done to any entity...
So i was asked if i could do a tutorial on docked power generators
So i did
and there is the generator delivering 1,4 million energy per second with an efficiency factor of 185 energy per second per block.
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