collision check

    1. Coyote27

      How can we clean up collision mechanics?

      Entity collisions are the bane of all servers and the most horrifying eldritch wickedness that threatens our existence. What can we do to optimize collision mechanics to reduce lag? One thought is to limit turrets, or moving docked entities in general, from attempting to move into space...
    2. Dr. Whammy

      What determines bounding box size?

      Title says it all... I just built a station that is 309m x 309m x 249m, yet the symmetry planes extend out well over 1000 meters in 2 directions. Here, if you look carefully, you can see the red symmetry plane stretching far out to the left for no apparent reason; since there are no docked...