bonus

    1. JNC

      Area of Effect Broadcaster

      Suggesting a module or chamber that causes the hosts chamber effects to be projected in a sphere, like shields, but so that other friendly ships can benefit from them. Like a carrier that can boost its fighters armor as long as they are within a ~few hundred meters.... or a dedicated cloak ship...
    2. WalkerGain

      v0.200.334 Bonus Stabilization Mechanics

      Does anybody really understand the way these new dimensional bonuses work? I've been playing around stabilizing my ship, and I'm confused as hell. The update notes provided on Steam and nowhere else state: "To calculate the bonus of 1 of the 6 sides, we take the stabilizer group with the most...
    3. jayman38

      Limit System Group Bonus

      Thinking about how ships should be built in a game, I decided that system groups should get a tight grouping bonus, but only up to a specific size, to simulate bigger, better components. However, beyond some arbitrary size, improved efficiency encourages weird design decisions or gigantism...
    4. jayman38

      Spherical System Group Efficiency Bonus

      To reduce spaghetti ship systems, I recommend a slight bonus with a group of system blocks grouped tightly inside a sphere containing the entire system group. The bonus should be pretty small, to avoid unnecessary restriction on ship system design. To avoid combat-lag, I recommend that the...