binary

    1. ScorpionInc

      7 Segment Decoder - 3 Wide Green Display v.2.0

      This is a simple 3 light(green) in width, seven segment decoder circuit. Input is 4 bits(Base-2) wide with the values of(0->15) inclusive. Resultant display output is green colored in Hexadecimal(Base-16) output with values of(0->F) inclusive. Please note that this is not...
    2. ScorpionInc

      8-Bit Barrel Shifter 1.0

      A Barrel Shifter is much like the standard shift operations found in most ALU designs. However they have the distinct benefit of being able to do in one operation what might otherwise take several much like using adders repeatedly or using a multiplication circuit. Shift/Rotation operations have...
    3. <SCRIPTKITTY>

      5 digit binary subtractor 1.0

      Video demo-ing construction and use of such a device: Really though it's pretty self explanatory. Please note that before the system finishes random numbers may be sent as outputs I suggest that you only read the data outputted once it finishes.
    4. 6ngb

      Binary Arithmetics: Add, Subtract, Count, Compare, Randoms. Flip-flop powered!

      Target level: beginner-intermediate. It's long, that's why it's hidden in spoilers. You are warned. Don't reply with "I knew this" or "TLDR", please. Thanks! Counters: Subtraction & Addition: Resetting an FF Chain: Comparison: XOR Gate: RNG: Bonus (not 2^n counter): EDIT: You can find...
    5. kah-doovi

      Rails Elevator with Binary Panel

      Players making rails elevators with a high number of stops (say, larger than 5) will frequently find themselves requiring a wall of buttons to get to the desired floor. A 16 floor elevator, for instance, would in theory require 16 buttons in the cab. This post is a small tutorial on how to use...
    6. H

      Binary comparison - simpler solution?

      I am working on a complex idea - something which I will post more about once I have more built and the core concept working - but I'm potentially hitting a roadblock at the moment with the number of logic blocks needed. So in simple terms I have a single keypad with 12 buttons which is used as...