It's generally accepted that the ship Ai needs to be a lot more flexible and therefore more useful, so here's some suggestions for behaviors that can be toggled - either on the Bobby AI module itself for individual ships, or in the fleet settings for fleets (having both is not particularly...
This is mostly about changes to the AI module and how it controls entities or how it can be helped to do so. So some of this could be applied to the NPC Crew AI as well.
AI Aim Assist Shapes: These are like the build helper but for helping the AI aim the weapons it has use of. In advanced...
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