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      The Quickfire Initiative: Rebalancing StarMade.

      Is it possible to use positive values for the shield/armor/system damage type resistances? So, instead of the values for armor being 0,-1,0 they would be 1,0,1. Right now you can deplete 500k shields with a single 400k shot and that seems strange.
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      The Quickfire Initiative: Rebalancing StarMade.

      And a more realistic example, a weapon with a firing rate of 20 seconds: - Damage shouldn't be the equivalent of 20 seconds worth of continuous fire. More like 16 seconds, so that a DPS weapon is always more efficient. - If you can completely destroy your opponent in one shot, or even take a...
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      The Quickfire Initiative: Rebalancing StarMade.

      Reactor levels - Using the linear formula with a step size of 100 and chamber size of 10% means that the minimum chamber size increases by 10, which doesn't really work well for small reactors. A 99-block reactor needs chambers of size 1, but a 100-block reactor needs chambers of size 10, which...