Search results

    1. CockADoodleDoo

      StarMade v0.201.126 - Weapon Update

      I really hope some options to counter high speed ships are added. Tractor beams simply do not cut it, they simply don't have the range needed to make their use worthwhile.
    2. CockADoodleDoo

      [21st of June] Schine Bi-weekly Q&A

      This thread hasn't been locked yet even though 10th of july has passed... so I'll just ask my questions here, in order of preference to be answered. will stations receive any exclusive defense chambers to help their staying power ingame? How closely have you been listening to player feedback...
    3. CockADoodleDoo

      "The Great Yamato"

      It looks great thus far. Maybe some gamilas ships to fight it should be next :D
    4. CockADoodleDoo

      "The Great Yamato"

      What kind of weapons are the main cannons packing? my guess is basic beam?
    5. CockADoodleDoo

      StarMade v0.201.126 - Weapon Update

      AI in general seems to be a lot more accurate. I got my butt kicked by an isanth earlier. That said missiles seem to be weaker now... They're more likely to hit but they don't do nearly as much damage as they used to.
    6. CockADoodleDoo

      AI QoL Changes

      What on earth are you talking about? I tried to register as "Cockadoodledoo" but the first part got flagged as an inappropriate word so I meant to type "Cluck". Except that I fatfingered the name. I like polandball comics. You are being beyond deranged in this post, take a chill pill. Instead of...
    7. CockADoodleDoo

      AI QoL Changes

      Ok, these are still good suggestions for when that rewrite happens. You do not to be defensive of schine about this, that's why it's a suggestion.
    8. CockADoodleDoo

      AI QoL Changes

      Hi! With the changes to weapons, fleet engagements are exacerbating the issues that existed before weapons 2.0. Namely: Strafing AI can't detect friendlies/enemies, will often collide into one another. Poor distancing when idle. Clueless players who are unaware that certain AI orders are...
    9. CockADoodleDoo

      Weapons Prebuild right-click not working?

      Negative, ghost rider. Still bugged.
    10. CockADoodleDoo

      StarMade Weapons Update Prebuild

      I get that people want weapons ranges buffed but I like them where they are... sector crossing is one of the biggest problems in combat and by drop weapon ranges so much, it'll help reduce cross-sector combat issues immensely. On top of that, you'll actually be able to see what you're shooting...
    11. CockADoodleDoo

      [Dev Build] Weapons 2.0 further testing impressions

      Without specific numbers your impressions are kind of useless... How much shields? What is the size of the target? How many layers of armor are you going through? I have to disagree about beam/cannon. With cannon recoil in the state it is being able to consistently hit a target is far more...
    12. CockADoodleDoo

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      looks like weapon gimballing is dead. hopefully schine fixes turret tracking before release. on top of that holy HELL weapon ranges have been nerfed through the floor.
    13. CockADoodleDoo

      "The Great Yamato"

      Looks fantastic, keep it up.
    14. CockADoodleDoo

      Ongoing Dev Build Changes

      And they were doing so well. Weapons ranges: b/b, b/c - 10km b/m - 2km everything else - 20km I sincerely hope these are not the final values for weapon ranges. Additionally, b/b has a 2.5 second charge up time and loses shields while charging. Unlike C/M will not fire when charge is complete.
    15. CockADoodleDoo

      Ongoing Dev Build Changes

      Missile ammo changes are very appreciated. Missile reload has a countdown after the last missile fired Countdown time increases with missile capacity Countdown resets every time a missile is fired Once countdown is complete, all missiles are reloaded. B/B is now a charge type weapon. C/M...
    16. CockADoodleDoo

      Make AMS pre-calculated

      I categorically disagree. AMS has always been unreliable after the first few seconds of the engagement. Just because the system "works" doesn't mean it works well. A CTH based system would be an excellent improvement over the current system, which works about as long as it takes dumbfire...
    17. CockADoodleDoo

      [14th of April] Schine Q&A Answers

      Do we ask questions for next QnA here? Will turret AI be refined for weapons that don't gimbal? Right now they won't hit the target reliably because the AI seems to be written for gimballing weapons. Ex. B/B, C/B Will there be any chambers/mechanics in game to reduce recoil? Right now it...
    18. CockADoodleDoo

      Options for Increasing your RC points

      I always thought larger reactors = more RC... although in a perfect world it would level off after a point.
    19. CockADoodleDoo

      Missile reload time fix

      I'd rather missiles just not reload until fully exhausted... these changes have made missiles even more spammable T_T
    20. CockADoodleDoo

      Fleet Menu Scanner Sharing/Fleet Command Chamber

      +1 to fleet chambers... right now any ship can be a flagship so it becomes an arbitrary decision. Requiring some sort of command and control node on flagships would give them a support role beyond "player flies this one"