Search results

    1. Nosajimiki

      CS: Quickfire Initiative: Rebalancing StarMade

      Ive notied removing rp is great for adding design freedom. Chamber mass keeps me picking and choosing my features, but leveling a chamber is meaningless now. The game really needs chambers to be 2-3 times smaller, but you need to add another chamber for every level for no RP to really work...
    2. Nosajimiki

      StarMade - PvP & PvE balance, Perspective & Direction

      Hard part about docked reactors is balancing it with chambers. If you have a 50k reactor with 100k worth of chambers, but 1/2 your power is going to your turrets, then you could instead reduce your reactor to 25k with 50k worth of chambers, then you could dock 25k of reactors on your turrets at...
    3. Nosajimiki

      quick design questions for my wip fighter Aprunner

      Those turrets are too small to be anything other than decorative. If you want turrets, I'd suggest instead adding weapon "arms" to the ship. Something that reads more like wings or pilons that you can cram with weapon systems, then devote your main body to power and thrust. If you make the...
    4. Nosajimiki

      Grey Basic Armor requires fertikeen?

      You should not be building ships at that scale until you have a homebase and factories anyway. Once you have an HB, you can claim a sector which will give you a mining bonus. Then focus on getting some logistics chambers for your miner which will give you an even bigger mining bonus. With...
    5. Nosajimiki

      Point Defense Turrets

      This is not a helpful test since 2 10k missiles are useless. Missiles spread their damage across their whole radius with fall off the further you get from the impact zone meaning that a 10k missile would be luck to destroy a single block. So unless they finally added radius scaling, I would...
    6. Nosajimiki

      Bug The Good`ol Asteroid Duplicate Bug

      Many of the more stable servers turn asteroid spawning off. The default galaxy size is enough to fund even the more active servers for years between resets.
    7. Nosajimiki

      Do not make this game die

      Thank you. Generally I agree that they have caused harm to the game and community by undermining the people who actually understand the game's mechanics and limitations and encouraging forward momentum in clearly disterious directions. As for page 13, I don't really see any damage done here...
    8. Nosajimiki

      Do not make this game die

      Please don't antagonize people without actually stating your grievances. It undermines the rest of us when we actually have directed criticisms of how much we disagree with their opinions and actions.
    9. Nosajimiki

      Grey Basic Armor requires fertikeen?

      Girder lacks shape diversity, but it is lightweight enough to make a suitable structure to a starter ship, and can be made with just mesh. Frankly though, getting enough fertikeen to make a lifetime supply of basic armor is really easy. A single large asteroid packs enough to make more hull...
    10. Nosajimiki

      Running Docked Salvage beams

      I've noticed that Basic armor harvests super quick even with astronaut mining, you just need to tap them and they pick up. Have you tried this test vs actual asteroid/planet matterials? 10 free tics! Why would Schema even add an abusable mechanic like that? If anything it should be an...
    11. Nosajimiki

      Noob Question re: Space Flight in StarMade

      Collision as default? That is not good since pretty much everyone who's played this game in the past 5 years knows the best way to dock a ship is to ram your base to stop then dock.
    12. Nosajimiki

      Do not make this game die

      You can hop on a server and start PvPing in a few minutes. In Fact, there are two ways about this: one is to join a build server such as Cake. You just need to find someone who wants to test out some designs, spawn them in, and have at it. The other more sustainable option is join a...
    13. Nosajimiki

      Pseudo analog logic / PID

      Display block font size and color is just pseudo code that looks like CSS. To my knowledge, you can not actually script in them, and even if you could, character lengths are very limited. This is a tricky subject because the UI says blocks are either connected or not connected, and there are...
    14. Nosajimiki

      Turn down salvage beam intensity a smidge...

      This is why I wish salvagers still accepted secondaries. Be really cool if normal stayed as it is, Salvage+Missile gave it acid, Salvage+Cannon gave it old scatter beams, and Salvage+Beam made it and non gimbaled stronger acid beam I would also go back to needing 60-100 blocks to get max...
    15. Nosajimiki

      Shipyard beauty!

      interesting, what are the rings for?
    16. Nosajimiki

      Point Defense Turrets

      Sure, 3-4 PDs will take out a single missile, and you only get hit by the other 20... so, why not just take the 1 extra hit and add 3-4 more of your own missiles offensively? Also, missiles fly so slow now that they will never beat an alpha cannon/beam to target for making it an ideal shield...
    17. Nosajimiki

      Fighter Porn

      Hehe, it was a bad screencap I cropped down b/c of all the floating WIPs and blasted target dummies in the BG. I will take proper promo pics when the whole new line of ships are done in their various alignment color schemes.
    18. Nosajimiki

      Fighter Porn

      3 for the price of one! New line of starter ships being designed for LvD. All in the 300-400 mass range, each with surprising amounts of utility for their size.
    19. Nosajimiki

      Turn down salvage beam intensity a smidge...

      I do the same, but the problem is that you can't see what effect they are having so you don't know when you are blowing through and need to sweep your aim. With combat beams this is not an issue because they either do enough acid to see around the flare effect, or they are a smaller class of...
    20. Nosajimiki

      Point Defense Turrets

      Seems way to expensive IMO for a system of opportunity. The problems with this are A: A missile can attack a ship regardless of if it has PDS turrets, but PDS turrets are useless unless your enemy chooses to use missiles which are no longer inherently stronger than other weapon classes. B...