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    1. Thinkin

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      That is certantly something I can get behind. The only problem is, just like stations are now. This kind of infastrucutre is far too vulnerable (especialy to offline attacks) the idea with the timers and stages was, as Zyrr mentioned would allow for a sort of "hey this is coming out of...
    2. Thinkin

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      Like I said above, this, like many things in StarMade a server owner can opt in/out of this in the config. I am not asking for this to be the default, some still like the idea of invincible homebases that allow permanent turtling, and thats fair enough, this suggestion is not without flaws of...
    3. Thinkin

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      The free 7 days was strictly for the purpose of giving new players on the server some time to get their shit together before they need to start building a Harvester Station. I do have a solution to the problem you stated, thank you for bringing that up. I would assign every new player who...
    4. Thinkin

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      The purpose of this idea is to prevent players on servers from using homebases as a means of avoiding hostile interaction with other players while still allowing for new players to be able to have a means to protect themselves from having all their work being destroyed overnight while they are...