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    1. Daraku

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      Currently only "ring-world" can be done only as a hexagon, without going to a lag inducing tricks. If it possible to set rail rotator to a custom angle, "circle" with more sides would be possible, and even "artificial" planets, without planet update.
    2. Daraku

      Make repulsors change ship frame of reference [boarding would work]

      Plus. It also should also target docket entity frame of reference, so lifts, trains and "belts" would move hover crafts. It even will allow "realistic" spin gravity stations.
    3. Daraku

      Hover craft on stations

      Yes, this would be great. Currently, gravity logic is very confusing, as it affect player entities and ship entities differently. I will add it to a suggestions.
    4. Daraku

      Hover craft on stations

      Thanks this works. Now I have another issue, it looks like that hover craft does not affected by docked entity "referenced" gravity. If I dock platform to a infinity spinning rail rotor, and than stand on it, as a player, I will be rotated just fine. But my hover bike will be just smacked by...
    5. Daraku

      Hover craft on stations

      How to make hover craft (with repulse module) so it will work on stations? I cannot get it going, I create simple vehicle that just: 1 ship core, 4 repulse module, 3 reactor, 1 thruster. But it just fell to the floor, regarding of station gravity chamber settings.
    6. Daraku

      A Simple Graph of the Chamber Tree

      Whats effect of all other gravity chambers? I cannot figure out difference.
    7. Daraku

      New Power DEV Thread

      Some numbers, to consider: - Ship ~700 with reactors and stabilized arranged in sphere of 75 block radius, can generate 180 000 000 e/s (180 million) - Single nuke combo (missile + pulse + explosive) require 27000 e per shot, with reload time of 90 seconds, that deal 10800 damage. If we...
    8. Daraku

      I will try to make compatible version on weekends.

      I will try to make compatible version on weekends.
    9. Daraku

      [OES] Over Engineered Solutions

      Over Engineered Solutions [TODO: description] For now only shipping containers is ready Shipping containers Yes... this is just another shipping container system... Height and width of container is base on popular sizing of 9x9, but length is different from other conventional systems, a...
    10. Daraku

      OES Cargo 27x9x9 1.2.0

      Over Engineered Solutions shipping container 27x9x9 Shipyard: [OES] Over Engineered Solutions 424bc19554cc4f26966f31296be67343 OES 27 - V2 by maxlitvinov on Sketchfab Description: This smallest standard container used by "Over Engineered Solutions" for purpose of cargo shipment. "USD type I"...
    11. Daraku

      OES Cargo 18x9x9 1.2.0

      Over Engineered Solutions shipping container 18x9x9 Shipyard: [OES] Over Engineered Solutions 9545ee29673f4934b0153bae7e8033b0 OES 18 - V2 by maxlitvinov on Sketchfab Description: This smallest standard container used by "Over Engineered Solutions" for purpose of cargo shipment. "USD type I"...
    12. Daraku

      OES Cargo 9x9x9 1.2.0

      Over Engineered Solutions shipping container 9x9x9 Shipyard: [OES] Over Engineered Solutions b1d356fe8c0c4e98877f704c44caf406 OES 9 - V2 by maxlitvinov on Sketchfab Description: This smallest standard container used by "Over Engineered Solutions" for purpose of cargo shipment. "USD type I"...