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    1. thecrazy13.main

      Star Wars Server

      Rebel! uh... what is the server IP?
    2. thecrazy13.main

      Recognized by Council Additional fleet commands

      I was thinking maybe they could update the current AI with a series of tactical strategies that could be customized on a grid like the map, and through this you could have them preform maneuvers and other tactics. For fleets, you could have a system of A-Z with a number (0-9) or (1-9), with...
    3. thecrazy13.main

      Squadron formations

      I was thinking maybe they could update the current AI with a series of tactical strategies that could be customized on a grid like the map, and through this you could have them preform maneuvers and other tactics. For fleets, you could have a system of A-Z with a number (0-9) or (1-9), with...
    4. thecrazy13.main

      Battlegroups as Fleet Command Hierarchy

      I was thinking maybe they could update the current AI with a series of tactical strategies that could be customized on a grid like the map, and through this you could have them preform maneuvers and other tactics. For fleets, you could have a system of A-Z with a number (0-9) or (1-9), with...
    5. thecrazy13.main

      Fleet logistics and fleet control options?

      I was thinking maybe they could update the current AI with a series of tactical strategies that could be customized on a grid like the map, and through this you could have them preform maneuvers and other tactics. For fleets, you could have a system of A-Z with a number (0-9) or (1-9), with...
    6. thecrazy13.main

      Fleet logistics and fleet control options?

      I don't think I fully understand, the collision avoidance sounds good, but I have no clue what the rest of that was
    7. thecrazy13.main

      Fleet logistics and fleet control options?

      it just kinda bugs me that when I call a fleet to a location, the mothership will arrive, but most other ships have done something stupid like stray off the path and into an unloaded sector, or they hit an asteroid and got left behind, and so I go back and check the path and I find lost ships...
    8. thecrazy13.main

      Also space battles that have real time strategy and interesting tactics is also difficult to...

      Also space battles that have real time strategy and interesting tactics is also difficult to find. And expensive to get when you find them.
    9. thecrazy13.main

      Cats, and strategic battles, I like both. But seriously real time strategy (especially 3d) in...

      Cats, and strategic battles, I like both. But seriously real time strategy (especially 3d) in games that involve guns is so hard to find.
    10. thecrazy13.main

      Fleet logistics and fleet control options?

      So I was thinking that fleets are a little difficult to use right now, you tell them to go somewhere, and some of them might make it, but there are still some bugs that result in lots of ships getting lost, I was thinking maybe this could be solved if people could set fleets to preset formations...