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      SMBEdit - Blueprint Editor

      Odd. Too bad windows os redirects error messages seemingly to nowhere. Very frustrating. If anyone get issues with imported flat surfaces not being filled out, try the develop version, install is described in the github wiki. Just know the dev version currently converts using pure python and is...
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      SMBEdit - Blueprint Editor

      if you start the gui with smbeditGUI 2> logfile.txt that should write a potential crash into that file. I set a hard limit of 5000x5000x5000 for imports, just because that is a typical sector size and anything bigger would probably just crash a server. I should make a test some time for how...
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      SMBEdit - Blueprint Editor

      Hy, with an import of that size, it might just be a slow down to a point where no progress is noticeable anymore. The import performance of smbedit is sadly rather bad. If you reduce the max length to something like 200, does it work then? The current version also has an issue with some...
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      SMBEdit - Blueprint Editor

      It would be very helpful if you could post the syntax errors. While it is required to install python, it is never required to actually start python directly. If you start the python console and try one of the commands, that would be one way to cause errors. All commands are for the normal...
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      SMBEdit - Blueprint Editor

      Equilibrium21 Thank you. Xtremesonicboom Now I am curious if anaconda with python 3.5 and pyqt 5.6 would have worked. So much trouble. If I had thought of releasing the tool for public use from the beginning, I would have written it in java. I hope someone gets desperate enough to take the...
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      SMBEdit - Blueprint Editor

      The problem is probably the environment created by 'Anaconda'. PyQt5 might not be included in it. Is 'Anaconda' something you installed on purpose, or is it maybe you set up in the past, maybe with the python3.5? If you installed pyhon3.6(without anaconda) after installing anaconda with3.5...
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      SMBEdit - Blueprint Editor

      This sounds more familiar. I suspect that the 'pip3 install' installed PyQt5 for 3.5.4 or something. Try this: pip3.6 install -I pyqt5 pip3.6 install -I "git+https://github.com/p-hofmann/MeshReader.git" pip3.6 install -I "git+https://github.com/p-hofmann/PyVoxelizer.git" pip3.6 install -I...
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      SMBEdit - Blueprint Editor

      Thank you. That error is a new one for me. From a google search it sounds like that issue would occur, if python mixes up libraries from different version. Do you have a python2.x installed besides the 3.6 version? Or another lower python3.x version by any chance? Good to hear it works well in...
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      SMBEdit - Blueprint Editor

      No error, no nothing? Alright, I just tried it, too, on a win7 virtual-box. The first time I ran it it took ~15 seconds to appear, but it did. It seems to start a separate process in Windows, that is why the input is available again after a short while. I will check now where the error messages...
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      SMBEdit - Blueprint Editor

      StarMade Blueprint Editor ==== This editor allows changes to StarMade blueprints that are either difficult or too tedious to do with he official client. SMBEdit called from command prompt is compatible with both python2.7 and python3, and should work on all platforms. The graphical user...
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      SMBEdit - Pip library, GUI with 3D Model import (experimental)

      It is now possible to install SMBEdit as pip library. Thanks Septaris! The instruction can be found here: Installation · p-hofmann/SMBEdit Wiki · GitHub Septaris also pushed me to deal with importing of 3D models. This feature is GUI only as of now and in a experimental state. The graphical...
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      StarMade v0.199.651 - Fixes & Context Help

      I should, but I could not resurrect my last phap report and I am too lazy to fill it out again.
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      StarMade v0.199.651 - Fixes & Context Help

      Fixed for OSX, but broken for unix user me with a lousy outdated intel graphic cart :( 'ShaderException' is back. Hello! long time no see! :) data//shader/cube/quads13/shadowcube.vsh [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/shadowcube.vsh STATUS: 0 LOG: 0:3(12): warning...
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      SMBEdit - Fixed parsing block config

      Bugfix: Parsing block config of Starmade version 0.199.472 caused a crash. Thanks to Haalon, for bringing this to my attention!
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      Bug Newest Update reset parts of my current ship

      Don't mention it. I was curious since blueprints with errors sometimes offer insight on the code behind them. I also tried reading the block data differently, hoping that maybe it is a mix of old block format and new, but no luck. Seems the blueprint was simply saved with the progress missing...
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      Bug Newest Update reset parts of my current ship

      Found two 'ghost segments', but that in of its own does not mean anything. I try now what happens if I 'revive', them. Edit: Nope just a bug when I modified my script, the main entity has no ghost segments, only one docked entity has.
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      Bug Newest Update reset parts of my current ship

      Sorry, missed that part, am still waking up. In that case I suspect that the ship was already saved in a broken state. I know that sometimes segments that had blocks that got deleted and are empty, I call them 'ghost segments', are still saved in smd data of blueprints. No idea what causes them...
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      Bug Newest Update reset parts of my current ship

      Is the broken ship one from the blueprint or the original one, still loaded from before? Probably depends on whether the blueprint is fine and only a conversion loading it with the client is broken. Have you tried reverting back to the previous client version and load the blueprint, to see if it...
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      SMBEdit - Hotfix: coverting block data

      Hotfix: Parsing orientation bits in a less restricted way caused errors when reading messy block data. This should no longer be an issue.
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      SMBEdit - Auto-shape improved, config file, fixed bugs

      Auto-shape: SMBEdit is now using a more sophisticated algorithm to deal with shapes. Hepta and corner blocks will now take into account the orientation of neighboring blocks. Furthermore, blocks on the inside of edges are no longer required. Instead it is now required that an entities 'inside'...