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      StarMade Ship Size Comparison Chart

      the day the sun explodes- can't wait!
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      StarMade Ship Size Comparison Chart

      BEHOLD THE ONE WHO SEES TRUTH
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      StarMade Ship Size Comparison Chart

      *proceeds to actually create a giant flying starbucks very berry hibiscus
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      Starmade Propaganda

      Not really propaganda- but I've seen people make polandballs out of their factions, so...
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      StarMade Ship Size Comparison Chart

      Some progress on my giant ship- the palanquin can detach from the ship as an escape pod. There isn't much on the outside, but it has enough fire power (so far) to kill stations quickly, so I'm off to a good start I guess!
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      StarMade Ship Size Comparison Chart

      cause I'm too lazy and it doesn't make sense to have variants that both do the same things.- the 4 kilometer ones are just local oppressors for local threats Yes weapons- very weapons
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      StarMade Ship Size Comparison Chart

      Heh heh.. update on my 5 kilometer ship: I got to 4 kilos now and I decided to build 2 models: the real, planet-killing 5+ kilometer ship and an economic non-planet-killing 4+ kilometer ship so far my no thruster shell can obliterate a pirate station in less than 30 seconds.
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      StarMade Ship Size Comparison Chart

      Still making my 5 kilometer ship I just added two of the 4 1 kilometer barrel turrets on the side Cant wait to kill my computer
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      StarMade Ship Size Comparison Chart

      I like the one sorted out by length- it gives me a much easier way to see things personally.
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      Massive planet station project

      I'm building a 5 kilometer ship, and my computer seems fine at 4010m, so you should be able to build big as stations don't move...
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      StarMade Ship Size Comparison Chart

      Hell Yeah
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      StarMade Ship Size Comparison Chart

      Is it bad that I'm building a 4 kilometer ship? With a mega weapon? And turrets that dwarf fighters? And has so far crashed my game 10 times at 2 kilometers?
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      Power System Overhaul Proposal

      I for one am very excited if such a system would occur. A reactor makes much more sense realistically and goes in touch with the overheating principles of ships. In a tactical and role-play ship, a reactor creates weak-spots on massive craft (much like the infamous Death Star) that make fighting...
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      Wake me up inside

      Wake me up inside
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      :B

      : B