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    1. Jojomo

      HowTo build a ship in the new dev build

      Then you need to find someone else to show your design to. Unhulled ships are completely unrelated to anything I've discussed: for non-extreme conventional designs the SE that gives the best power/mass ratio will be below 100%
    2. Jojomo

      New Power and viable shapes

      There's more than you realise, and I think you're way too late if you think any significant changes might still happen.
    3. Jojomo

      HowTo build a ship in the new dev build

      I believe your previous response, paraphrased for clarity, was along the lines of "I won't do that, because I can't"? Because my only claim is that (non-extreme) conventional designs can improve their power/mass ratio by reducing SE, unless you can show otherwise, the status quo will remain.
    4. Jojomo

      HowTo build a ship in the new dev build

      If I am feel free to enlighten me by posting a ship with 100% SE according to the guidelines in my post on page one, that I can't modify to have a better power/mass ratio by reducing SE.
    5. Jojomo

      HowTo build a ship in the new dev build

      I don't know (or care) what you think you're disagreeing with.
    6. Jojomo

      New Power and viable shapes

      Put your stabilisers closer to the reactor then.
    7. Jojomo

      HowTo build a ship in the new dev build

      This mechanic is about conventional builds. It's trading stabiliser mass against hull mass.
    8. Jojomo

      HowTo build a ship in the new dev build

      There's so much unused volume in 2.0 that it really isn't a concern. Here's my earlier indication of how much empty space you could still have in a build with 60% SE: It may be the case that a very extreme SE like 10% could reduce volume by too much, but ships that could support an LSE of 10%...
    9. Jojomo

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      I just had a look at the new MV version uberadiant, looks amazing! Not only can you put multiple models together into a 1024x1024x126 "scene" in the new World Editor (not a huge volume, but way better than 126^3 single models) but it has layers as well, and you can save the works as a single...
    10. Jojomo

      Build Tool Requests

      This sounds a bit like an extrude tool which is in pretty much every CAD software ever, and would be extremely useful. I came here because I'd like more build tools too Xaanieysa, not to spruik anything, but you might perhaps be interested in the tools in my signature.
    11. Jojomo

      New Power System, Did we get Nerfed?

      Well, that doesn't actually demonstrate what I was talking about in the other thread - assuming a single layer of AA this ship at 32% SE is heavier than 100% SE. 32% SE doesn't suit this ship well, but it achieves the OP's goal. The "best" SE for it is about 70%. That was just a bit of a...
    12. Jojomo

      General Questions and Help With Dev Build

      Power and shields may be somewhere near "correct" (possibly?) for systems 2.0, but nothing else is, and the GUI's been pretty buggy lately so don't rely on that too much either. Each group of shield blocks is an individual shield. If the bubbles overlap the weakest one is inactive (in the area...
    13. Jojomo

      HowTo build a ship in the new dev build

      I'm not sure if I'm getting your meaning exactly, but if for example you: take a ship that is reactor, stabilisers at 100% SE, hull to cover the power systems, and then enough systems to consume all power (say just a big group of shields for argument's sake), and then modify the ship:, move...
    14. Jojomo

      New Power System, Did we get Nerfed?

      I made you a present Dire Venom ;-) It takes more hull to cover than a "stick" power system, but that was true in systems 1.0 too: power systems that were sticks were less expensive to cover than cubes (ok, I'm admittedly ignoring the volume needed for systems in 1.0, that effectively comes...
    15. Jojomo

      New Power System, Did we get Nerfed?

      On the other hand it does sound like the OP was aiming for a 200-300m "stick" anyway, regardless of whether systems were 1.0 or 2.0...
    16. Jojomo

      New Power System, Did we get Nerfed?

      I don't think recreating system 1.0 ships was a goal of 2.0, but here's 2 mil e/s in 300m for you. It has stabiliser efficiency of 32.2%, which is not efficient use of mass for this ship (70% would have been better, depending on hull/armour), but it is your target power in your target length.
    17. Jojomo

      HowTo build a ship in the new dev build

      Here's some evidence that may answer your question for you Top 4ce. It isn't definitive and exhaustive proof of anything, it's just a reasonable indication of the trends you can expect with respect to volume in systems 2.0. Here's one of the ships I posted a while back, but now it's loaded...
    18. Jojomo

      HowTo build a ship in the new dev build

      It isn't necessary to include other systems because you can apply the mechanic while keeping reactor output comstant (and therefore all other systems constant - well except for systems that depend on total ship mass, but that will only enhance the mechanic I'm showing) In other words, the only...
    19. Jojomo

      HowTo build a ship in the new dev build

      On topics that get people emotional I have a lot of posts looking for my input, but I'm not willing to put in the time to answer every single one. Any that contain abusive garbage (at me or anyone else) go straight to the bottom of the pile. Posts that contain a lot of OT content are also pretty...
    20. Jojomo

      HowTo build a ship in the new dev build

      In a nutshell, yes, this is the current situation. And any specific case where volume could be a problem thanks to an extreme LSE is trivially avoided: you use an SE slightly higher than the LSE to guarantee the volume you want, and your power/mass ratio still benefits from reducing your SE...