Power 2.0 was fun for a little bit, but I have to second Tsnonak. I remember trying to introduce new people to the game around that time. They started the game with visions of building cool ships, but got so bogged down with the ship development process that they became discouraged before...
Yeah, it's been a long time. Although it would be cool for the game to be released one day, I've definitely become accustomed to it being forever in development. It means that I get whole servers practically to myself, without having to worry about faction politics or attacks from players. It's...
What are the new formulas for thrust and speed? Although some components of the formulas are mentioned in the Quickfire Initiative google doc and in parts of this forum, no complete formulas have been introduced.
I second this! A few formulas could help as well. How much damage does each effect have on shields, hull, or overheating? It's a question that must be answered if we are to create designs based on more than guesstimation.
Thanks! That certainly helps address my first question. Looks like those numbers do match up, which is a start. The number of shield-rechargers that would be required is a little lower than what is reality. Of course, the formula you suggested implies that kinetic and heat deal no damage to the...
Background:
I am aiming to determine how many shield-rechargers and shield capacitors it takes to repel an Isanth class pirate fighter. I'm looking for an exact amount so I can minimize shield requirements on my smaller ships and calculate the same requirements for my larger ships. This is very...
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