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    1. Erth Paradine

      An Urgent Message to Schine

      I cannot recall any modern game which as weathered and rebounded from a significant player decline, even after major overhauls. Can you?
    2. Erth Paradine

      StarMade - PvP & PvE balance, Perspective & Direction

      You could also just give admins a good set of abuse mitigation tools: ways to collaboratively, automatically and swiftly identify and kick bad actors, and keep them off a server, such as the Add APBL Scoring idea proposed a couple of years ago. Also consider following the link in my signature...
    3. Erth Paradine

      Starmade interest through the years

      RedAlert and I have had negative run-ins in the past, mostly because I feel a team he previously ran around with had chosen to express dissent in non-constructive ways...however, the words and actions he chooses lately, has me agreeing with him more often than not. Further, RedAlert, and a few...
    4. Erth Paradine

      Log to syslog

      That's an odd issue, I'd certainly encourage leveraging syslog's built-in filtering mechanisms, as StarBits currently has ALL console logs dating back 269 days, and total disk space consumed is 4GB: ~$ du -hsc /var/log/starmade.* |tail -n 1 4.0G total ~$ ls -l /var/log/starmade.* |wc -l 269...
    5. Erth Paradine

      Make sure releases are playable and fix the current release

      The recurring alpha-fapping responses have become quite tedious: StarMade was announced almost three-quarters of a decade ago, and has been in a publicly released "alpha" state for over half a decade. Such a timeline essentially spans at least a generation of evolution in gaming and computing...
    6. Erth Paradine

      38,000 entities.... XD

      Hmm...seems so pointless to leave NPCs enabled, if we're going to nuke 118,448 entities :cautious: ~$ find server-database/world0/ -name '*FLTSHP_*' |wc -l 118448 ~$
    7. Erth Paradine

      StarMade Dev Update: Spring Cleaning

      Thanks for giving this some consideration. After-all, it's quite frustrating to watch as long-ignored bug reports begin to apparently exacerbate the effects of newer bugs caused by newer functions (e.g. factions.fac parsing lag & NPC Factions). However, as you go silent on the release front for...
    8. Erth Paradine

      38,000 entities.... XD

      We've seen issues with the NPC factions as well. Everything from ballooning the factions.fac file ( ⚓ T1529 Server hangs on faction updates ), to causing whole-server lag at every tick ( ⚓ T2076 Extreme Lag Spikes when NPC Factions are Trading, also unable to trade with NPC Factions from player...
    9. Erth Paradine

      Support for forcefully resaving/rewriting entity blockdata, via admin command: /touch_uid

      Sparse files are a proper file structure, and in-fact part of a standard java API. Sparse files are just fairly new for many people. What sparse files do, in a nutshell...when there's a long string of identical/repeating data (e.g. null, or binary-zero, characters): - Non-sparse files would...
    10. Erth Paradine

      Deny admin catalog access to moderators.

      While this doesn't provide an immediate answer, it does illustrate another use-case for Recognized - /add_admin_allowed_comand
    11. Erth Paradine

      Support for forcefully resaving/rewriting entity blockdata, via admin command: /touch_uid

      Request/Goal: Enable admins/operators to programmatically and forcefully save an entity's blockdata to disk. Currently: The server's entity/sector unload routine does not re-write an entity's blockdata to disk if entity's "touched" attribute is false. The only known way to currently set an...
    12. Erth Paradine

      Automated deadlock detection and mitigation

      Deadlocks are really irritating bugs, and it looks like the latest update is causing a number of them. So I've figured this script might come in handy for other server operators. Script is fairly basic: searches a jstack report for relevant entries suggesting a deadlock, then tarballs server...
    13. Erth Paradine

      Log to syslog

      I don't know. What I can tell you though, is that rsyslog will report both when suppressing duplicates, and rate-limiting. So if I were doing it, I'd start syslog-ng at defaults, while watching for similar reports.
    14. Erth Paradine

      Power System Overhaul Proposal

      True, however such systems tend to be quite bulky. The fragility of insulation layers and radiators could also add a challenging twist too.
    15. Erth Paradine

      Power System Overhaul Proposal

      But heat doesn't conduct over the vacuum of space. What we'd need with this, is accelerated damage to the connecting/rail blocks; heat-related materials fatigue.
    16. Erth Paradine

      Power System Overhaul Proposal

      Fair-enough. However, if you really want to go all SciFi on power: think about referring to SM's power system as a fusion generator with a gravity-based confinement system. FWIW: I would actually enjoy a "hunger" mechanic which requires collection of stellar plasma for fuel, and supports...
    17. Erth Paradine

      Log to syslog

      syslog-ng is supposed to perform even better than rsyslog, which I presume is how syslog-ng got into my build/config notes, as I would have been looking for the best-performing tools during the initial sketch-out phase of our PAFKA project. Ultimately though, we ended up sticking with the...
    18. Erth Paradine

      Log to syslog

      Well, crap...why did I suggest syslog-ng when I clearly reverted to rsyslog instead (e.g. based upon suggested config). Argh! I'm editing my original posting to clarify. Exact contents of my production config (works great w/ rsyslog): :msg, contains, "[AI] Not Roaming while in conversation" ~...
    19. Erth Paradine

      Power System Overhaul Proposal

      The use of "reactor rod" in your writeup implies fission (e.g. nuclear power reactor) as the primary power source. Are there plans to accommodate fusion (e.g. suns, antimatter, StarTrek, etc) as well? Fusion concepts could fit within this design, as you'd still need a containment system (e.g...
    20. Erth Paradine

      Allow Shop Blocks On Ships

      Well, in that case. Then if this were implemented, I'd like to see items drop upon ship destruction too...would be fun to farm traveling sales-ships for resources from invuln HBs :-)