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    1. Auburn

      Auburn's noise

      I'm not sure I quite understand what you are describing, can I see your diagram?
    2. Auburn

      Auburn's noise

      Have a look at this video about spherical planets with cube voxels and the issues it has:
    3. Auburn

      Auburn's noise

      You guys all stalking my stuff :P I have been away and busy for a month or so, but from this coming Wednesday I'll be getting back home and have a relatively free schedule for working on StarMade. Your Q6600 should work again now, there was a bug for a while on 32bit systems causing old CPUs...
    4. Auburn

      Problem with starting a server [Free BSD]

      If you want to compile from source we just made the StarMade native library open source. If you do compile a working version for BSD put it up here and I can add it to the game.
    5. Auburn

      Problem with starting a server [Free BSD]

      Did you check out the link I posted above 10.2. Configuring Linux® Binary Compatibility Since FreeBSD doesn't include standard Linux binaries by default you need to acquire them manually
    6. Auburn

      Help needed - No game version works for me since the Custom shapes & Asteroid update

      I have attached an updated native file (same file as before) if you could unzip and replace the file in "C:\Starmade\game\native\windows". This version doesn't have the advanced feature sets that may be causing the crash so may solve the problem. This is an issue that a few people have...
    7. Auburn

      Launcher starts, game doesn't.

      Sorry for the delay, I thought of one more thing that could possibly be affecting this. If you could replace the attached file in the zip to your "C:\Starmade\game\native\windows" Thanks again for going through all this testing.
    8. Auburn

      Auburn's noise

      A balance between both is important since the main thread will benefit from a higher clock speed but thread count will help with generation and other threaded work loads.
    9. Auburn

      Launcher starts, game doesn't.

      Sorry I should have been more clear, this isn't to fix StarMade it's just to verify if the code is working. The application should look like this after running the exe.
    10. Auburn

      Launcher starts, game doesn't.

      I'm very confused, the logs confirm that the simd level is set to 0 yet you still get "EXCEPTION_ILLEGAL_INSTRUCTION" which should not be possible. In an effort to understand further I made sure the previewer had exact matching code to the game, so could you try running this once more.
    11. Auburn

      Launcher starts, game doesn't.

      Is this with the new dll still? And could you post the main log too, sorry
    12. Auburn

      Launcher starts, game doesn't.

      Seems it couldn't allocate 2gb of memory, try -Xms512m -Xmx1024m. This should lower the memory allocation. Could you also post the hs_err_pid#.log
    13. Auburn

      Launcher starts, game doesn't.

      Well that explains why the bat files didn't work, your StarMade install is in a different place. Try replacing the StarMadeNative.dll with the one I have attached, if that doesn't work I have another new bat file to set the simd level with your StarMade location (the first line in the bat).
    14. Auburn

      Launcher starts, game doesn't.

      Could you send me a file from your StarMade install, it should be under "C:\Users\USER\AppData\Roaming\StarMade\native\windows\" called StarMadeNative.dll if you could zip it and send it over, I want to check that your version hasn't corrupted or something. Thanks.
    15. Auburn

      Launcher starts, game doesn't.

      Does the bat not give an error before asking you to press a button?
    16. Auburn

      Launcher starts, game doesn't.

      The bat file should launch the game its self, which I'm guessing it didn't since your logs aren't showing the simd override. Probably because your java path variable is not setup. So I made a hard coded java path for you, using the java from your launcher, since I can see the path to it from the...
    17. Auburn

      Launcher starts, game doesn't.

      I've checked the code from the noise previewer and the native library and they are exactly the same, so I'm not sure why StarMade doesn't work with it. There is an override to force an simd level in StarMade, I made a small launch file for you with it set. It should work from anywhere, as long...
    18. Auburn

      Launcher starts, game doesn't.

      painnigouto if you are still having issues could you update to the latest build and send the logs you get from that, I made a small change that may get you further into the game and give more debug info.
    19. Auburn

      Launcher starts, game doesn't.

      Try replacing "[StarMade Base Dir]/native/windows/StarMadeNative.dll" with the version I have attached.
    20. Auburn

      Launcher starts, game doesn't.

      It may be 32bit java, the logs will show if thats true.