I am proposing tying a ship's size directly into detectability and combat making it less practical for ships to just keep pulsing jammers and sensor pulses at eachother whenever available.
As part of this heavier ships (when using automated fire) would have a slight lose of accuracy (created...
Larger ships don't automine well, I don't trust medium ships in a fleet during travel or panic escapes, and unleashing the full contents of mining carrier's swarm puts too much pressure on a server. Letting turrets mine could alleviate some of the issues on the higher end and could stop ships...
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