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    1. V

      Trigger Area Control - Always public?

      Working with Trigger areas and controllers I've been disappointed to see that they seem to be public by default. This means that any auto-doors are public... Can anyone else confirm this behaviour, or am I doing something wrong?
    2. V

      area or step triggers?

      I've also been experimenting with large rotation. What I've noticed is that there is a distance of about 75 blocks for which gravity/alignment works; after that you align but then "slip" off. The only way around this is is to dock entities (carpets) to the rotating entity, at certain intervals...
    3. V

      Undocking Logic - Turrets don't work

      I think I get it, just from your description. Thanks for that, I don't know that I would have come up with such an elegant solution. cheers.
    4. V

      Using multiple skins

      I'd like to be able to use different skins for different players, as a few of us play from the same machine. As it stands right now, using the menu option of Modding > Load Custom Skin means that every character loaded from a given machine uses that skin, unless we load a custom skin every time...
    5. V

      Undocking Logic - Turrets don't work

      Need some help: When I dock a turret to a turret axis, with an adjacent activation module, the activation module "turns on", but when I undock said turret, the activation module remains on, and won't turn off. I have no problems with normal rails. Is this a known bug, expected behaviour, or...