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    1. yo'aj Qel

      Saber's Thread

      Actually, I'm not entirely convinced of this idea. The problem is not that it would be complicated to implement in any way. The problem I see, is that we have a lot of different blocks and have to make sure people don't loose track of them. Right now, all blocks more or less have a purpose that...
    2. yo'aj Qel

      Saber's Thread

      That's exactly what I wanted to avoid. I think leaving a 1/8th gap is actually preferable to using a full block as corner. At least it works with slabs. Dunno, maybe you're right. Sadly we can't check it before Saber and Kupu have done their magic. And I guess it's up to taste in the end...
    3. yo'aj Qel

      Saber's Thread

      Yeah, like a lot of people already said, on edge would be a lot easier to work around. Also, if they are on the edge, you can build handrails around corners without having to fill an awkward gap.
    4. yo'aj Qel

      Kupu's thread

      ohhh... shiny metal is shiny. The red pipe looks a bit too flat now, but apart from that everything looks really great. The power auxiliaries are pretty impressive, like some old, overclocked reactor core that's gonna explode if you squeeze just 10% more out of it.
    5. yo'aj Qel

      Kupu's thread

      I can confirm that these kind of effects do occur in other games and that they can be independent of the hardware setup.
    6. yo'aj Qel

      Kupu's thread

      I like the direction of development very much, especially that there is more structure in the textures and the colours feel less flashy. One of the arguments against Starmade always was that if you don't really know what your doing the resulting ships will look "better" and more professional in...
    7. yo'aj Qel

      Kupu's thread

      Overall I don't think that it is urgent to change something here. I agree that it would be nice to separate standard advanced more clearly. I think the best way would be to give advanced a little more structure. Like for example making it look like it is composed from smaller armour plates...
    8. yo'aj Qel

      Criss' Thread

      Well I don't see how you can "just put it there" without rewriting a bunch of code, but there is absolutely no point in arguing if neither of us knows what we are talking about (which is how spawning is implemented in SM).
    9. yo'aj Qel

      Criss' Thread

      Well, different reasons. First, there's no similar feature, so it probably comes with a lot of programming effort, even though I can't judge that. Also there are some differences to the Borderlands example I mentioned. Hand held weapons are a lot smaller than spaceships compared to everything...
    10. yo'aj Qel

      Criss' Thread

      Well, I think that should depend on the faction. I would actually like to see close to no variations on TG ships (making them easier to manufacture in large quantities) but A LOT of variations on scavengers (because practically every ship is pieced together uniquely). I think it is important to...
    11. yo'aj Qel

      Kupu's thread

      That's true. I think in this case we should change the public and the faction permission block to interface blocks, where the big P and F take up like a quarter of the screen. The faction permission block should get the security things. I think palm scanner are also ok, as long as they don't...
    12. yo'aj Qel

      Kupu's thread

      What about making it look like an access panel? You know, with code entry field, a retina scanner etc. I don't think we have anything that fits that purpose yet and giving blocks more than one purpose saves block IDs... :) But of course, if we'd do that, the block would also need 24 rotations.
    13. yo'aj Qel

      Kupu's thread

      I'd like to support, what people said about the rotation of decorative blocks. I think the decorative blocks, the computers and the screens should all get the full 4 million rotational options the rails already have (minus symmetry, of course). Another thing, that's been bugging me: I think...
    14. yo'aj Qel

      Kupu's thread

      Thanks! And yes, that was exactly my problem. (And that I can't sit on them ;)) Mhh... Interesting. I wouldn't have thought the light to be static. Does this also apply to starlight or only player created light sources? I think if it doesn't kill the performance, the game could really benefit...
    15. yo'aj Qel

      Kupu's thread

      Hey kupu, there are two things that bother me and couldn't really find anything on the forum about. Firstly, it would be great if you could fix this: Same problem with all color types of forcefields and all types of slabs. Secondly, is it technically possible to make docked entities stop...