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    1. Q

      For the life of me, I can not find the error in this circuit...

      Other solutions that will work for unwanted signals coming out of a counter are placing other logic blocks or delay blocks in between the counter and the rest of the circuit. With delay blocks they'll also work if you put them right in front of the lights.
    2. Q

      Multiple Cargo-Storage connections

      I suggest allowing multiple Storage blocks to connect to the same cargo blocks. Not sure if anyone has suggested this, but with cargo providing the bulk of the actual storage volume it seems like Storage blocks should have more sophisticated inventory management abilities. Perhaps renamed to...
    3. Q

      Binary counter for long delays or complex timings

      That's exactly what I mean. Presumably they're happening constantly as the counter runs. At a guess adding the extra line of logic gates is pulling them a bit more out of sync and keeping them from passing the AND gate that triggers the light. So the reason it stops at 15 without the delay...
    4. Q

      Binary counter for long delays or complex timings

      I believe the noise I described on the circuit is the instant pulses described in the thread you linked propagating through the circuit. Which makes sense because the counter relies on the flip flops going back and forth before coming to a stable position at each value. The last one that I...
    5. Q

      Binary counter for long delays or complex timings

      Hello everyone. I'm more or less brand new to StarMade and I've been really enjoying playing around with logic. Recently I've been working on a circuit using a binary counter made with a clock and a string of flip flops to replace delay blocks for particularly long delays and I plan to...