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    1. luizsilveira

      Reward Systems AND Paying-to-Win

      Could you please elaborate on this? Because I have no idea how it works or what you mean by "stay valid". Thanks. At the moment I frown upon these "tactics" because it didn't seem to me that's what the voting system is for. In other words, it's just a corruption of a voting system. I would call...
    2. luizsilveira

      StarMade v0.19538 - New Thruster Mechanics

      All I know is that after a small time around here I feel like I'm already spoiled. I'm already eagerly waiting for the next update! Keep up the good work.
    3. luizsilveira

      Transporters and cargo transfers - Quick (unrelated) questions

      Many many thanks! Yes, there's a faction/public toggle. But putting 1 and 2 above together, what I mean is: Once I set it to public, I don't think there's a way to say "public but only if the entities are docked". Or even in the same entity for that matter. Because one alternative would be to...
    4. luizsilveira

      Transporters and cargo transfers - Quick (unrelated) questions

      I've been wondering about these: 1. The game says that transporting between entities puts down both their shields. Does that happen with docked entities also? 2. I want to have transporters that visitors to my station can use. But these people are not in my faction so I need to set it to...
    5. luizsilveira

      Door logic

      Only works so-so though. If you get really close they still open manually.
    6. luizsilveira

      Turrets disappearing or being teleported to planet core

      Thanks! Yeah, they do look related (or to be the same). I wondered if it had to do with the shipyard as that's the only ship I have that was built using the shipyard, and that's the one I have trouble with. The only odd thing is the rail that was teleported to the planet core from my base. But...
    7. luizsilveira

      Turrets disappearing or being teleported to planet core

      So yeah. I have my base on a planet. Stupid, I know. Anyway. For a while now I'm having this problem where my turrets either disappear or are teleported to the planet's core when the server restarts. It's not all the turrets all the time, and it's not from all the ships -- which is confusing me...
    8. luizsilveira

      Starmade multi-monitor and SoftTH

      I've done the search and I've read the few threads about multi-monitor support (or lack thereof). But I haven't read a single mention to SoftTH. I use it with a few other games but I couldn't get to work with Starmade no matter what I did. I wonder if it has to do with the engine or/and how it...
    9. luizsilveira

      In Developement Docked entity sharing cargo inventory

      So, we can name a few storage boxes as inventories and then access them when in build mode. Great! However... editing ships or turrets one cannot access the main inventories. Suggestion: the docked entities sharing the inventories with the mother ship/station. So I have a ship docked to my...
    10. luizsilveira

      A bunch of suggestions about PVP

      #1: I'm still a noob but first response that comes to my mind is that homebase invincibility should be a server-side setting. On the one hand I think homebase invincibility (or even "reinforcement") is quite detrimental to gameplay. On the other hand, I think it's a must for noob-friendliness...
    11. luizsilveira

      Lighting (or lack thereof) - Am I doing something wrong?

      Yeah. So today I've spent a little while just removing a lot of lights from my smaller rooms as they all became so bright they were hurting my eyes. It does seem like this could bring problems for people sharing rooms/stations/ships indeed, if they have different settings. Oh, and setting it...
    12. luizsilveira

      Lighting (or lack thereof) - Am I doing something wrong?

      Thanks. I've upped that to 256 (max?) and indeed it looks quite better: Still rather shady in the middle though, considering the number of lights. It looks a bit like a Christmas tree :( What is the default for that "Lighting Quality" setting? Had I changed it?
    13. luizsilveira

      Lighting (or lack thereof) - Am I doing something wrong?

      I've seen quite a few threads about lighting and its problems and whatnot, but I have the impression the images I see area always so much better than how things look in my game... Take this hangar for example: It's just so dark. Both in and out. And it doesn't matter how many lights I put...
    14. luizsilveira

      Mounting AI turrets on AI turrets?

      Thanks guys. Yes it would. It's just that one of the turret's base would be docked to the barrel of the other. Although I could adapt it and dock it to the base of the other instead, if it makes a difference. But yeah, each would have their own base.
    15. luizsilveira

      Mounting AI turrets on AI turrets?

      Just a quick question: Does it work? Does the AI perform properly? Mainly what I wanted to do is have a larger missile turret with a small (tiny?) AMS independent but mounted to it. Would both AI perform normally? I searched a lot for it but couldn't find the info, or examples or people...
    16. luizsilveira

      Rotative Decorative Blocks

      All pipe's faces rotate but two. There's one axis in which the pipes are always horizontal, now I can't recall which. Plus pipe wedges would go a long way :)
    17. luizsilveira

      Planned slab wedges

      I'd actually really like the "slab-to-slab" tiny one at the bottom right corner there.
    18. luizsilveira

      Criss' Thread

      Just stopping by to say I watch all your videos and I'm a big fan of your work :) I wish I had just a bit of your creativity and attention to detail. Can't wait until all this stuff is in the game and populating the universe! Keep it up.
    19. luizsilveira

      Any chance faction ranks/permissions will be worked on anytime soon?

      Shameless plug to add the fact that I fear even adding anyone I don't know to my faction because they could as well just delete my base when I'm not there :S I also like to have areas of my station available for visitors etc., and having a ton of permission modules everywhere for everything is...
    20. luizsilveira

      A couple of frustrating features

      For 1) I have changed the binding to drop items, problem solved. For 2) I agree. It'd be nice to have turning all AI turrets on/off as an item on the toolbar. Heck, it'd even be nice to have toolbar icons for individual turrets, too. We have 10 toolbars anyway, might as well use them. That way...