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    1. Szlfsz

      Universe Update Roadmap #1

      Keep up the good work! I am a big fan of this game like since the Default Abandoned Stations, also I see the problems as well, but nothing unsolvable! I myself like to hear what is going on behind the curtain, I like reading DEV-Blogs, and I am happy to swamp-around in experimental builds! So...
    2. Szlfsz

      Traffic Jams and Collisions

      For docking on stations, and special maneuvers occuring regularly, I suggest pre definied paths what an AI can follow... For exaple a spiraling pathway toward the docking port, and an aproaching AI ship can join the pre-definied path at any point where it would cross the path first.. or the...
    3. Szlfsz

      Traffic Jams and Collisions

      Yeah, AI pathfinding was, is, and will be troublesome, for several reasons.. - it is very CPU intense - in a crowded situation, where every entity is moving, recalculations would be endless - generaly it is a form of art in code writing, rarely done right, mostly becouse it is frkin' hard to do...
    4. Szlfsz

      ...mostly harmless...

      ...mostly harmless...
    5. Szlfsz

      [DEV Build]Weapons 2.0 : aside Weapons !!?

      I am back for more, I love this game.. but the new DEV-build, for weapons update, it seems to lack joy stick compatibility... Am I missing something?
    6. Szlfsz

      How can AI learn to fly(or at least try to avoid getting tangled with other ships)

      "I have been at the edge of the galaxies, and I have seen exploding stars, and Titans colliding, and those same Titans shaking and twitching next to a few little buzzards trying to align themselves in a straight line .. XD" It is a really tricky question, and I can imagine how hard it is to...
    7. Szlfsz

      Explorer Mk3 2016-02-09

      This ship was used to explore uncharted space, but thanks to it's get-away abilities, nowadays it is a smuggler's choice. This version also hosts some experimental weapon systems, 2x AntiMissile turrets and a fast EscapePod.
    8. Szlfsz

      GridWorks 2016-02-09

      I started experimenting with grids and beams for construction, it is fun.. :) But next time I should definitely copy-paste stuff from other sources, since everyone else already made these segments.. well you can, but hey, I had fun practicing symmetry modes ;) The base has 1 huge X reactor for...
    9. Szlfsz

      Small Outpost Mk1 1.0

      Small base for far-out operations. Civilian-class. HP: 75K / Armor: 310K / Shields: 10K / Power: 150K with 36K recharge It has all factory equipment, and space for decent storage capacity. Also, docked on the top-deck there is a small service ship, for maintenance duties. Enjoy the rotating...