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    1. Employee763

      Ideas on the Role of Crew

      I really like this a idea, but I think it could use a little more sauce. Crew should add a new dimension of gameplay that blocks can't do, like the OP said. I like the idea of them repelling borders, repairing things, and being vented into space, but these are all combat related tasks. This...
    2. Employee763

      N-body physics

      Perhaps not n-body physics, but something like 2-3 body physics is used in a lot of games and works pretty well.
    3. Employee763

      N-body physics

      Hello, all. I don't know how well this suggestion will be taken, but here goes. What if Star Made had semi-realistic gravitational physics? Like, planets, ships, and people all interacted with each other in a way that matched or vaguely resembled reality. The map would show how each object's...
    4. Employee763

      "Heat Boxes" and Crew - Why it Works

      Oh my god. Did you really just use a 1984 quote to strengthen an argument regarding a game?
    5. Employee763

      StarMade v0.198.476 - The Trading System

      You can change it n the config
    6. Employee763

      Read by Council Planet gravity should act from center of dodecahedrons

      There are other, more realistic and efficient ways to debuff larger ships. I personally like the idea but it's a bit clunky.
    7. Employee763

      What's new in dev build

      Like, dude. Races==Species? Or Race==race gates & whatnot
    8. Employee763

      Read by Council Planet gravity should act from center of dodecahedrons

      It could be a function of the radius.
    9. Employee763

      Read by Council Planet gravity should act from center of dodecahedrons

      There's been numerous planet overhaul suggestions, this isn't one of those. However, it will the planetary experience a lot more enjoyable. Instead of each plate having its own gravity well, there should be one at the center of the planet that acts on all objects equally. When moving from plate...
    10. Employee763

      Read by Schine Salvaging forcefield

      I can see the reason behind this and appreciate it.
    11. Employee763

      Read by Schine Salvaging forcefield

      Aaah, alright. Something along the lines of a pulse effect would be pretty cool though
    12. Employee763

      Read by Schine Salvaging forcefield

      Maybe a block like an Area Trigger then, that isn't actually physical? And a pulse would be cool. You could have inner and outer pulse blocks, and an effect would appear between them.
    13. Employee763

      Brainstorm This Warhead Launcher Weapon

      I have absolutely no idea what you are talking about. It's always worked fine for me. ...at any rate, game performance isn't a good reason to change something. It is something the Devs should weigh the positives/negatives of and make a decision, letting the game's limitations inhibit the...
    14. Employee763

      Brainstorm This Warhead Launcher Weapon

      ...I've never found them a "laggy unusable mess." Improve your system, perhaps?
    15. Employee763

      Brainstorm This Warhead Launcher Weapon

      Naaaah. The Engineering challenge of building a torpedo launcher is something the game could use. -1
    16. Employee763

      Supernova Shipyard

      Your ships gave me religion
    17. Employee763

      Read by Schine Salvaging forcefield

      But the idea behind it is sound. Whether or not it decreases game performance is a question Schine is more than qualified to ask.
    18. Employee763

      Read by Schine Salvaging forcefield

      Doesn't have to replace salvaging beams.
    19. Employee763

      Read by Schine Salvaging forcefield

      These two suggestions are pretty mutually exclusive, both could have their own niches inside the game. I suppose either function would be pretty cool. Originally I envisioned actual contact necessary.