Considering discussion from the devs of future uneven resource distribution, this seems like a great way to do it. Particularly if that means more unique planets designed around the theme of the resource they provide, as that offers reason to explore as well as camp. Think if a new undiscovered...
Mostly, as someone who likes to have moving parts to make things more interesting and turrets to make things easy to pilot, I'd love it if systems were shared completely to simply the design.
Perhaps if docking rails could only fail when the ship loses enough struct HP or whatever the new way...
Based on some hints in the last update, if there are going to be focal points for resource collection, there's going to have to be some sort of renewable element or it won't work. This seems like a decent suggest for that, neat.
Buckle up guys, I've had a wall of test worth of stuff to say building for a while, but have been procrastinating about putting it on the forums. This is something I've been thinking about for a while. I have not actually played on any multiplayer servers, so I feel like I have a really good...
It's a good idea I think. Basically, the game would need to check for the correct adjacent block, then would perform the same check it does for docking. If successful, do the same thing as a shootout rail without the acceleration and then dock to the new ship.
On the chance this introduces...
This is amazing. While you make joke it is a waste of time, this kind of thing may finally begin to add some consistency to what "class" as ship is as well as rough benchmarks for performance in a highly aesthetic builds. Also it just looks great, I want to see this used in Starmade promotions.
This looks interesting, consider me intrigued.
Is there any word yet one what ship classes need to exist to give proper functionality to a NPC faction?
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