I have a 700 mass ship, in order to get 1:1 thrust to mass I had to make the entire back half thrusters. I'd say it was about 200 thruster blocks. Hull is so heavy man.
I'm talking basic hull requires half your fighter to be thrusters though. Even if you put 9 advanced armor blocks around the computers or something, it makes a huge difference.
I'd like to see a system where armor gets buffed like power capacitors. Big ships have armor that is on par with big ship guns, and little ships have armor that doesn't negate little ship guns. Other than that I'd like to see the base health value on all armor boosted, because heavy armor IS...
Giving fighters the ability to destroy capital ships is not the way to balance them. Once fleet-AI gets introduced (and then broken by the next update, if it functioned at all in the first place) Players should be able to use a dozen or so fighters on captial ships. Capital ships with only a few...
All that rail docking does is calculate the physics before any collision occours. If done correctly its literally just a decent physics engine like hundreds of other games use. Its pretty well known that collisions are straight up broken and shouldn't lag the server NEARLY as much as they do...
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