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    1. GenericFleetCommander

      Read by Schine Void Spaces

      Maybe they could add some custom ship sounds as well. Occasionally the ship would creak and moan, stuff in that nature. Added with enemies that could really make searching derelict ships scary and even life threatening.
    2. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      It was a example for general speaking as the Doom Cube has gained a very large name, one that I could trust people had heard of. But yes, there are down sides to the Doom Cube, it's just for efficient in terms of designing for a player not concerned about looks.
    3. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      Exactly my point of opinions, it's not your opinion so of course the argument isn't "good" to you. Your opinion is fighters are an over time weapon while mine is that they are quick strike units that can deal precise damage. It's all a matter of how you view things, there is no end all be all...
    4. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      I don't think so, just wiki-ed it and it says they don't damage shields as much, so I think it's safe to say that they don't go through them unless warheads were updated recently. I'll test that regardless.
    5. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      These arguments are almost always based on the opinion of the player and writer on what this game is or should be, and it's the same argument that comes up with Doom (or Death) Cubes. Really it boils down to what kind of end game the Devs hope for, or how many options we get. Take Doom Cubes...
    6. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      Ah, thank you. Yes, then I see how that could break this weapon quite a bit. Sounds like a flaw with the logic blocks if anything else (unless that was intended by the developers). Maybe Starmade needs a bit more core work before it gets more ideas like this then. I know a lot of people have...
    7. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      Yes I did, thank you, I was checking for a suggestion like this one on the forum search and found a post about missile names in game and they called them plasma torpedoes. Must have gotten them mixed up! How could logic be used to circumvent the reload? I'm not to savvy when it comes to the...
    8. GenericFleetCommander

      A Bomber Weapon That Pierces Shields

      The gist of the idea is adding a missile type weapon that can pierce shields, but the bigger it is the less powerful it gets respectively. It would support the idea of player driven bombers that can deliver tactical strikes to enemy ships. I was thinking recently about Star Wars: Empire at War...
    9. GenericFleetCommander

      Two Door Cargo Ship 1.0

      This Cargo ship was designed to hold a very large amount of cargo (seeing as soon we will have stack limits) and to be able to mine a few surface resources. I made it more as practice for logic and rails but I really liked the outcome so I decided to share it with you guys. I left it mostly...
    10. GenericFleetCommander

      Automation and Logic System Suggestions

      I think Jasskinal summed up the ones that wont work, and the ones that would. Although, one of these ideas really grabbed my attention, being having a toll for going into warp gates. I think that's a fantastic idea, as of currently, there are very few ways to make a profit in game besides...
    11. GenericFleetCommander

      Read by Schine Void Spaces

      Yeah, I agree completely. Although maybe making some void specific spawns would create something sensible to do in the void. Something along the lines of a destroyed trade ship with some cargo left or a destroyed pirate flagship. Something incredibly rare so the void is still the void but...
    12. GenericFleetCommander

      Lead Indicator

      In reply to BlackTangents most recent post. I don't really want to start an argument because that would waste time BlackTangent and I both could use to help in the progression of Starmade. I'll just leave with a few final thoughts. 1. I'm not entirely certain that the people behind Starmade...
    13. GenericFleetCommander

      Lead Indicator

      There are too many different kinds of ships to justify this, the ability to lock on and get a "point, shoot, and kill" area would be too overpowering to larger ships. Smaller ships already have it hard as the scaling in this game is much like a classic RPG where numbers (or in this case ship...
    14. GenericFleetCommander

      Ai patrol block

      Definitely integrate it into the current AI block, there is no reason for a new block here. It would reduce clutter and make everything easier to manage.
    15. GenericFleetCommander

      Ai patrol block

      I think this is a great idea, a major problem I encounter when building a carrier is that I launch my ships, they fly off into the void, and then I have to collect them all again. I like the idea of my fighters just flying around the ship, engaging enemies when they get close and then returning...
    16. GenericFleetCommander

      Micro Vehicle Production

      The idea is by no means a bad one, but the main problem is why would anyone build these vehicles? I think it's a cool idea but planets would need a lot of changing to accommodate this idea. First of all, planet bases would need to get some kind of bonus to justify not just eating the planet with...
    17. GenericFleetCommander

      Brainstorm This Exploration and Information Trading

      I don't think this so much a problem of who has the information rather how it's presented. Right now we get told that it's a station and we get told where planets are etc etc. I think that simply adding a question mark in the place of said icon could help. So instead of "Space Station #xxxx" you...
    18. GenericFleetCommander

      Increase Astronaut-mode mining bonus

      While I do feel that astronauts not having very many practical uses can be a problem, there really is no way to fix this without changing the core game play. The astronauts are really only the means to the ship and a way to add perspective to your creations. I think people building fantastically...
    19. GenericFleetCommander

      Captains Log Day One: No sign of intelligent life anywhere.

      Captains Log Day One: No sign of intelligent life anywhere.
    20. GenericFleetCommander

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      Is the NFD still recruiting? If so here's my application. The important stuff is highlighted, the rest is just detail. IGN- GenericFleetCommander Desired Role- Captain I chose captain because I generally like flying around and exploring the cosmos like in Faster Than Light., and if I see a...