Search results

    1. S

      Offline Ship Editor

      Since I\'m at work I can\'t really remember, but is there a way to move the camera so it isn\'t always centered on the core? Given that you implemented the paint feature, I figure there should be a way to easily change camera angles. I think that would be a good feature or video tutorial
    2. S

      Offline Ship Editor

      Since we seem to be making headway with large ships, is there a quicker way to paint ships? To select block by block is painfully slow and hard to do with the current camera movements. Is it currently possible to use your selection tool and then apply paint based on the selection? Additionally...
    3. S

      Offline Ship Editor

      In the game, the core is still not aligned after a rotation....
    4. S

      Offline Ship Editor

      Sorry if this is redudant, but I am at work and unable to test the latest update. Were you able to look into the core placement being wrong after rotation?
    5. S

      Offline Ship Editor

      Its simple, place jo_sm.jar in the root directory of starmade. You then make a folder called jo_plugins and place jo_FileMods.jar in that folder. Then launch the tool by clicking jo_sm.
    6. S

      Offline Ship Editor

      Hi Jo, I too had this problem. I\'m at work so I can\'t give you a log print out. If you wanted to recreate this error - take my latest binvox file, import it, and hollow it out. The save will produce the same header file only error. Hopefully this helps! Were you able to see what was causing...
    7. S

      Offline Ship Editor

      _shifty, I too have this problem. if anything is much over 240 blocks long in length, Jo\'s tool will cut a portion of it off when it saves the blueprint. Additionally, the placement of your core determines where it is cut off. I.e. if you place your core near the front of your ship you will...
    8. S

      Offline Ship Editor

      I have been moving the core of my ship and it would seem that if I move it along the length of the ship, that determines where the savefile is cut off. Example, if the ship is 300 blocks long, and I move to that back 20 or so blocks of the ship, most of the front is cut off. However, if I place...
    9. S

      Offline Ship Editor

      Attached is a new binvox files that is roughly 300 blocks long and has all the ship details. https://mega.co.nz/#!6d5nwCjS!TT1ZNGowjmxlkZU0TAuxpAkQfaJKlDqOUshIbUIL2fw While importing the ship, I selected hollow and in doing so, when you save the ship, it will only generate a header file. I...
    10. S

      Offline Ship Editor

      Wow, incredible! You got importing binvox completely flawless - it was loading everything I threw at it! However, I was unable to save ships longer than 240 blocks(roughly+/-1 block) using your tool. If it was any longer, it would save into multiple .smd2 files and would not link them together...
    11. S

      Offline Ship Editor

      As requested, here is my binvox file! https://mega.co.nz/#!KU5VFRKR!enUJegjOsMBr19-6Y-v7Pn6dhc8VffPGIrhsHxXCho0
    12. S

      Offline Ship Editor

      Jjaquinta, I\'ve never come across someone who implements bug fixes and features so quickly! You\'re awesome! Unfortantly, I still was not able to import my obj file. :( I have an 3930k at 4.6GHz and it was on about hour 4.5 with a constant 25% utilization with nothing imported. I\'m not quite...
    13. S

      Offline Ship Editor

      I recently tried to import an obj with no luck. Any advice? here is the file I tried: https://mega.co.nz/#!jUwQFY5S!DRBbJRbIHGyTBLWjiSprpmepRdZhbrx-yQSou9NRBrg