In a first approximation, gravity works just fine in Euclidean geometry -- Newton\'s mechanics worked very well for almost anything we could actually measure for several hundred years. Its just a constant acceleration towards the center of gravity. As long as you can measure the center of...
The sphere could simply be rasterized in 3D. Easy to build, fairly easy to compute center of gravity, and keeps the voxel system pure.
Of course its got a downside -- both the feature generation and the movement code would no longer be able to assume that their (relative) orthogonal directions...
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