Again, you can STILL make huge ships, you just need to design them in a modular fashion and dock other \"ships\" to the outside which function as ablative shield plates.
Look at the ship at 6:30 in this video to see what I am talking about as a general concept...
Tough issue to solve, each solution has tradeoffs for sure.
I tend to think Cuboid planets with 6 gravity vectors might be the best compromize really. Linden Labs new game called \"Patterns\" does this, and it is not as immersion beaking as you might imagine, it actually seems to work pretty...
Hey guys, thought I would share some shots of a texture pack I am working on. Trying to do something that has some nice detail but still feels clean and modern.
In this shot you can see some of the normal and Heavy hulls, as well as the a chest/lockbox
From the left: Shield...
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