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      Big Ship vs Small Ship - PROBLEM SOLVED

      for the turning aspect, what matters is how fast you can change direction, not the speed of the endpoints, how would that help the pilot? I\'m having a hard time picking out distinct thoughts in your block of text, but I\'m guessing this is in response to my post? If so, read over it again...
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      Big Ship vs Small Ship - PROBLEM SOLVED

      to real-world craft, are forgetting a few important concepts. Turning a large StarMade craft is, in most cases, not actually slower than turning a small one. While it may take longer to turn a certain number of degrees, the linear speed of the far points of the craft is likely to be much, much...
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      Industrialization.

      difference between a modpack and a mod. Most people I know who use Buildcraft or IC2 machines have never heard of the mod itself, and attribute everything under the sun to \"Tekkit\", even when using FTB or some other pack. Second, while I prefer Red Power for Minecraft, I think Buildcraft\'s...
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      More Varieties of Weapons (not an I WANT LAZORS thread)

      personal StarMade server might be around 1Mbps. That\'s one million bits every second, with a maximum integer value at approximately 99,006,562,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000... on to over three hundred thousand digits. If a gun has a rate of fire that can choke...
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      Touch Screen Controls

      support multiple cursors. I can say firsthand that playing a first-person game with only a single cursor for input is not an optimal experience. :(
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      More Varieties of Weapons (not an I WANT LAZORS thread)

      Question: What differs between the RPPC and an AMC with 100% power devoted to reload speed? Is it somehow mechanically different, or just tuned to emphasize a different combat style? Concern: The VEMs, just like any other awesome idea, could be used to obliterate a server in short order...
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      Infinite Shop Stock

      economy issues significantly worse. This won\'t happen. What it sounds like you want is Creative Mode.
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      Making Planets Relevant.

      that you use as an example is actually a BuildCraft quarry. Tekkit has a terrible history of taking credit for other people\'s work.
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      MisterVec's Super-Easy FTL Drive

      unnoticed under the recent deluge of physics-crippling non-ideas and pop culture references. In short, the best way to balance this is to only allow warping to places that have already been explored. Add a warp beacon to be placed on stationary structures, a warp disc that can be formatted...
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      javascript AI

      Anything but JavaScript. COBOL before JavaScript!
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      new weapons suggestions

      you\'re suggesting? All of these can be created in-game already with little effort.
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      'Box' planets

      This is untested Java. It assumes a 2D world, but could be expanded into 3D without much work. private static final int G_HALF = 1, L_HALF = 2, G_QTER = 4, L_QTER = 8; public float[] getGravityVector( Entity ent ) { int sector = 0; // Bitfield integer int x = getLocalCoords( ent...
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      Spherical Planets made out of unbend blocks

      here. \"Gravity transitional areas\"? I thought you were talking about using radial gravity? Hang on, I\'ll get to that. Gravity blocks wouldn\'t fix the whole planet, they would fix the surface of the planet approximately perpendicular and up-facing to their gravity vector. That means you\'d...
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      Notification feature and other forum improvements

      would be looking at new forum software. Damn good thing too, since there are so many bugs and annoyances with this one. If the webmaster is reading this, the server is failing to render some tags used by the editor. Strikeouts and underlines aren\'t even showing up in the HTML after submitting.
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      Spherical Planets made out of unbend blocks

      that most of this thread never happened and then insult people who won\'t. Throwing around \"illegit\" and \"noob\" isn\'t going to scare off the people who didn\'t agree with you before, and responding to criticism with ad hominem attacks and blatant spam threats is a good way to get banned...
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      Spherical Planets made out of unbend blocks

      problems with this method, as well as the newspost written by Schema himself, but let me address one more that I thon\'t think has been mentioned yet: how incredibly distorted the grid must become when wrapped onto a sphere! You see, the example in Schema\'s post was extremely optimized for its...
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      Server Friendly Idea (may have been discussed before)

      like Minecraft and StarMade have to be very careful with how it\'s implemented. Here\'s some things compressed server files are good at: Read speed (the bottleneck is usually in disk I/O, so fewer bytes read = faster) Storage space (obviously) Mass data writing However, there\'s the one...
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      'Box' planets

      core actually fixes that problem as well. If you do something like gravity_force = max(( block_count * distance_from_center ) - deadzone_radius, 0 ) You\'ll end up with gravity scaling to zero at a distance of deadzone_radius from the center, and remaining at zero for that space, so any...
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      'Box' planets

      are actually one and the same; by measuring the player\'s position with only a single comparison per division plane, the program takes care of this automatically. Here\'s some fake code: if ( player.x > ab_division ) player.gravity_vector = vector_a; else player.gravity_vector = vector_b...