Search results

    1. Z

      Turret dock left-right orientation is bugged

      Also, I have a ship with turrets on al 4 sides. When I create the ship and place the turrets they place correctly... Then I log out and restart the game... and the turrets on the \'sides\' of the ship appear inverted and clipped into the hull. They are still in the correct position. just...
    2. Z

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      I think that the navigation we have now should stay... ... Okay - now that everyone is upset.... BUT - only for the basic navigation. You should be able to update to more advanced \"Navigation Computers\" (A type of block you can build) in game. Level 1 Navigation Block - upgrades the...
    3. Z

      Encounter Senarioes.

      Yes, and that\'s great. But this is a suggestions forum - supposing you could add scenarios too? (As well as...) wouldn\'t that make the game better still/ You wouldn\'t be forced to use the feature.
    4. Z

      First Impressions -> suggestions

      And the ability to somehow add notes to the map?
    5. Z

      First Impressions -> suggestions

      Been doing a lot of building today The Plex Door : Can we have a Plex Door Wedge please?
    6. Z

      Encounter Senarioes.

      Yes, it has merit. A variation is to allow players to design and build scenarios and save them as a file much like we can create blueprints. My suggestion would be giving the players the ability to create solar systems (complete) and save (and upload) all the required files (including ship...
    7. Z

      Advanced Navigation

      As for the current waypoint system vs a more advanced one: I think the existing system is okay... for direct waypoints they should allow you to build (and lock on to) Navigation Beacons.
    8. Z

      Galactic map (shift P) improvements

      Nicely written. Nothing to add
    9. Z

      First Impressions -> suggestions

      And thinking more on these suggestions (last 2 posts) how about Assymetric servers? This would allow people to choose different sides / races / realms an gain different \'skills\' Yes, it would be unbalanced - but that\'s the idea. Why? Suppose I want to set up a server with one force...
    10. Z

      Blueprint/Catalog abuse FIX

      Yeah, not a bad idea either. It really does depend on the style of server. Looking at the game as it is - it\'s too easy for any kind of meaningful PvP / RvR play. There needs to be some kind of \'death penalty\' and simply being able to go to any shop and immediately buy back your ship no...
    11. Z

      Blueprint/Catalog abuse FIX

      Personally, I don\'t see it as a \'abuse\' that you can buy a ship from the catalog even though the blocks / bricks aren\'t available...yet. Why? because this game is still very much in the test stage at the moment. But, once the game get\'s more advanced it should be looked at. On some...
    12. Z

      First Impressions -> suggestions

      And based on the above also limit restrict mining / scrapping and buying of models and advanced build options For example Salvage Cannon (total) Salvage Cannon (max size) Astro technobeam (total) Astro technobeam (max size) Build menu blocks (limit to) X...
    13. Z

      [Game-play] Black Boxes (grave markers and credit recovery)

      I think it\'s first in first served! It does create a heap of gameplay ideas there too. It could even lead to battles over who owns the \'black box\'!
    14. Z

      [Game-play] Emergency/Distress Beacon

      Yes, sadly Skype (and others) do tend to allow players to get around these ideas.
    15. Z

      First Impressions -> suggestions

      I was looking at ships and ship designs yesterday (mine and other peoples) and thought about how different some of the play styles were. But, if all servers were set up the same play would trend toward the same style of ship everwhere. So as part of server set up I would suggest the option to...
    16. Z

      [Game-play] Black Boxes (grave markers and credit recovery)

      I wouldn\'t make it a nav point though.... or maybe only at very close range. The Core Modules sort of do some of this - but the idea that a player can hand over a block with the details you suggest is a really good idea. I can see whole salvage companies being created.
    17. Z

      [Game-play] Emergency/Distress Beacon

      But who says you are alerting just the people you don\'t want? I play a game that has general distress beacons... the results are not always bad. And... if that\'s your concern add another block to my list \"encrypt / decrypt\" (code) block. Allows any message to be encrypted or maybe sent...
    18. Z

      [Game-play] Emergency/Distress Beacon

      I like it. My suggestion would be to make multifunctiononal blocks that could be linked togeather to achieve the results you suggest here - or different results if linked to other modules? So, let\'s say a \'Diagnostics\' block recording damage linked to an \'Alarm!\' block linked to a...
    19. Z

      First Impressions -> suggestions

      Looking at the game it seems that they are still in an early stage of getting their ideas to work? The game is playable, and fun... but wouldn\'t survive as a multiplayer game with the current AMC issues. I can see the issue with spherical planets - but the \'discs\' come with their own...
    20. Z

      First Impressions -> suggestions

      Ongoing impressions / suggestions: Get rid of \"shops\". Put the shops in the friendly Space Stations. There are plenty around. Navigation: the map needs work and a good tutorial to go with it (it takes a while to get used to). It should be possible to click on an object on the map and get...