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    1. C

      Modular ships

      I think its a game design choice by the devs that the shipyard module (only mechanism for automated repair so far) is locked onto stations in order to make battle more dramatic. I suppose you could argue for a capital ship device that would allow you to only repair vessels according to a...
    2. C

      Reduceing the size of turrets with weapon emitter blocks

      This is the best way of doing it. I was going to suggest before reading this that the limit of rail dockers for slaving parts should be 1, thereby making it necessary to embed any additional slaves into a deeper turret well (this increases complexity of ship building because you now need to...
    3. C

      Reduce Complexity within the Crafting system

      To be honest, they practically do. Since you can link factories together, all it really takes it babysitting the factories to produce the correct hulls / standard armor / advanced armors necessary. The feature I would really like to see is one level above yours: allow the shipyard to...
    4. C

      Alternative to Capital Ship Hyperdrive.

      This sounds a lot like Eve: Online's "Jump Portal Generator" which can only be fitted to the largest in game ship (Titans, basically super-capital ships) and a special black ops class of battleships which compromises offensive and defensive capability to mount the device as a strategic asset. I...