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    1. dez

      The single biggest thing holding this game back

      Well put, Jonny. Yes of course there a creative-mode types and that\'s fine. But as it is now there is no risk to anything you do, and you can essentially have infinite credits as a side effect. Logistics provide a risk point, right now there is no way to lose anything unless you screw up...
    2. dez

      The single biggest thing holding this game back

      I\'ve built giant salvage arrays, 10x10x10 remove on a planet with 3 planes of symmetry beats all but the most massive of salvage ships. To say nothing of the fact that being able to pocket 1.7 million rocks is ridiculous. If however I couldn\'t do that but the ship used its internal storage...
    3. dez

      The single biggest thing holding this game back

      Implement personal inventory limit. It seems simple but so much is tied to it, there's no reason for personal storage, no reason to build bases since you can just pocket a planet, 10x10x10 block remove beats salvagers and credits are just infinite. Stealing ships can't be stopped and once...
    4. dez

      Credit cap exploit

      if the first step is \"get 2.17 billion credits\" i would say this exploit isnt much of an exploit and getting that many credits at will is the problem