I like the ideas people were throwing around about shipyards.
How about a shipyard block? I\'m thinking give it it\'s own storage, blueprint selection and \"docking area\" into which the ship would be built, using up blocks from the storage at a fixed rate. You could have upgrade blocks...
I agree modding is awesome, but your use of Minecraft as an example isn\'t really relevant because it used Proguard itself, it\'s just that the Bukkit people (and others) were dedicated enough to reverse-engineer the obfuscated code and provide a modding API on top of that. They had to re-do...
Is it really doing a collision check on every block all the time? That doesn\'t seem feasible for it to run at any decent framerate ever, I\'d assume it does a cheap basic bounds check for the whole ship first and then only goes into detail if that passes.
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