As we all know the dev wants smalls ships to be able to take on bigs ships,his approach is to nerf larger ships,
mine is superpower small ships.
Basicaly have a one block missile launcher which has a radius of 40 ish blocks (like Planet Destroyers)
however these would be one use only...
Damn i hate it how if someone posts comments it goes p the list,most comments are negative so intresting ideas with no faults get hidden.
So I implore you,say bump on al intresting threads.
The current capital ship weapon of choice is a huge missile that can cause 3 million damage to shields,this is unfair.
To rebalance you could make shields inpenetrable to missiles.
also hull should have lots more hitpoints and am cannons should have a damage penalty against them...
Pirates is a good idea,
if collissions did damage then debris would add another feature.
shields and weapons would be active but the power would need time to recharge so power steadily increases.
Space hulks may also be dangerous as defence turrets may also be online.
Basicaly a stackable radio block which can transmit your voice to ships within range,longer range means more interference.
like normal headsets but with a range and abilitie to set to faction only.
What about sortie mode,go to this sector attack until
a:timer runs out
b:an enemy ship is destroyed
c:its own sheilds are down
d:all hostiles destroyed
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