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    1. S

      Money limit and associated bugs/"undocumented features"

      Have the code check the numbers before committing the process of the sale. If a numeric limit is going to be hit, then only take enough of what is being sold to reach the maximum I\'ll second that. There are other mechanisms as well that need more graceful solutions. Buying items beyond the...
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      Vanishing Ships

      This seems to happen most frequently for me at sector boundaries, especially where four sectors meet. I will stop moving, but I can still watch the velocity change as I press the movement keys. I can also exit the ship, but cannot re-enter the core. I can often see the ship, but can move...
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      Possible solution to many player's catalog gripes.

      I\'d be happy with just chaning the \"Buy\" to \"Build\" and require the player have the items on them. Another thought would be to build ships through a factory module with ample slots for blueprints with many unique items.
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      Missiles firing from weird locations

      I\'ve seen both missiles and salvage beam drawn at locations well away from their actual point of origin, i.e., a sector away. However, missiles definitely seem far more random in this respect.