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    1. AlabasterJazz

      Devblog 2017 - 09 - 21

      I'm wondering if its possible to implement self-repair module to a ship? For instance revamp the Astrotech Computer slightly: Put the ship's blueprint into a Astrotech Computer and the ship will slowly repair damaged and/or missing blocks based on the Astrotech's priority and upgrade tree...
    2. AlabasterJazz

      StarMade Devblog - Endgame Document Pt. 3

      I'm not sure WTF is happening here, but I think I actually side with Lecic on this one... Here's an idea: just implement and refine Empire mechanics into the game and let players sort it out. If you want a combat heavy playstyle join a faction war PvP server, if you want a more peaceful...
    3. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      I wonder if it would be possible to implement various scale build mode? Similar to the Minecraft mod chisels and bits? That way it still has the creative freedom of blocks, but reduced size for smaller designs. Almost definitely not worth the time to implement directly, but a great mod idea...
    4. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      And you are guilty of the same.
    5. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      Hey Drak, I guess what some see as a conflict, others see as a meaningful choice to make regarding how to proceed with playing. In survival mode resources should not be free, and some resources should be difficult to come by. You are still free to build whatever you can fathom based on your...
    6. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      OK, well I'm content to say that you have some valid points, as well as very strong opinions, and choose to voice them in an abrasive way because you're frustrated with how you see current development. Apparently you are content to criticize Schine, but have no capacity to be criticized...
    7. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      Perhaps you should re-interpret the information as follows: The end-goals of Starmade is to have a sandbox style game where a player can do any or all of the following in any way they desire: ~ Build ~ Explore ~ Industrialize ~ Trade ~ Fight ~ Build an Empire The only limits to how you play the...
    8. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      And I think you missed the point that Shine is making. The game has no rigid roles and players are not meant to have roles. They are using the term roles only as a literary device to help focus their thoughts into a relatable and structured way. Players will be constrained by game mechanics...
    9. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      When your original argument is that you do not want to be locked in to specific roles, and then Shine explicitly states that you will not be locked into specific roles, and then you continue to explain how disappointed you are that it seems that you will be locked into specific roles it either...
    10. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      It is plain to see that you have orders of magnitude more experience in these forums than I do, however if intolerable rudeness is effective it shouldn't be, and I feel that the community as a whole would benefit from a more civilized forum. We get it, you're fed up with the current state of...
    11. AlabasterJazz

      Devblog 18th July, 2017 - End Goal Document Part 2

      I'm hoping that this means that Exploration will be a major focus of development, it really is the only barrier preventing from enjoying this game to it's full potential Does this mean that Starmade is going to develop and officially support add-on content? All aboard the hype-train! Perhaps...
    12. AlabasterJazz

      Devblog 11th July 2017 - End Goal Document Part 1

      Well this sure seems to be a heated topic, but I'm grateful that Schine at least offers us the opportunity to discuss it in a forum they actually read and respond to. Most developers do not, which is why most games are only saved by the modding community. Perhaps Schine should focus more on...
    13. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      I have a full time job, plus I'm a parent of 2 kids, I certainly can't afford to "live behind my computer". However many of those things you say you don't want are among the few ways I can conceive of adding survival aspects to the game. Still this game already has an excellent bridge between...
    14. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      I haven't heard that Starmade won't eventually have survival aspects, and that's too bad if true... There is a lot of potential for interesting stories to emerge on a galactic scale. But even still, I'd like to see a greater sense of progression and for Starmade to eventually be a full-fledged...
    15. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      I hope they do add fuel, and various forms of it. It would make the game more interesting for me. In fact I hope they add tiered progression in all of the systems. That being said, it could be a simple config option to modify the amount required up to and including "0" That way both camps are...
    16. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      I'm not trying to argue, I'm trying to address various options to a proposed change to the current system prior to implementation. I understand that there would not be a 1-to-1 way to implement a Minecraft system directly into Starmade. I'm saying that Minecraft mods have already worked out a...
    17. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      I think under the proposal effects would be moved into the Tech Points functionality. I'd personally prefer to control effects from the weapons main system - perhaps with "upgrade" items so you didn't have to pair main blocks up with secondary blocks via ratio, but could control the effect...
    18. AlabasterJazz

      StarMade - Devblog May 22nd 2017

      Why reinvent the wheel? Modded Minecraft has figured out balanced power (and item) production/transportation as well as component upgradeability ages ago. The options are many, take a look at Buildcraft, Thermal Expansion, Industrial Craft, Applied Energistics, Extra Utilities, Ender IO...
    19. AlabasterJazz

      Power System Overhaul Proposal

      Is there any possibility that the power cores could become multiblock structures? ie. you build the reactor dimensions with various reactor blocks, and once you place the "core" all the blocks become a single reactor entity? The HP, Mass, Power-gen, (fuel requrements?), etc are all based on...