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      Bug Possible issue with new raycasting optimization of .19474

      Looked around for anyone else with this issue, did not see it mentioned. Haven't played since .19431, but I noticed today that the .19474 update snuck in a very exciting-sounding optimization for planet miners and I had to give it a try. While it definitely seems faster, there seems to be...
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      Issues with pull/push effects and target rotation

      Here is a visual description of what I mean. The ship has some extra junk on it from testing, but the idea is there.
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      Issues with pull/push effects and target rotation

      I've tested by being docked to the test mother ship and firing into it with the pull and push beams, which should be 90 degrees to the block surface exactly. In this scenario the rotation is most consistent, with a rotation from "+" -> "x" -> "+", however the speed is completely random, and...
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      Issues with pull/push effects and target rotation

      Hello, While playing asteroid herder with pull and push effect modules, I noticed that asteroids will rotate too, along with gaining velocity. Curious if I could apply this in a useful to my own ships, I tried using tugboat turrets to rotate the mother ship. Along an axis, push on one end, pull...
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      Factory/Storage block connections overhaul

      Exactly! Right now it's so easy to setup a factory for every block in the game a solo player can do it within a few hour. Another if they want to make it neat and balance production rates for everything. This really is bare minimum currently. Factories and connecting tubes should actually take...
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      Factory/Storage block connections overhaul

      I was trying to explain how you misinterpreted what I was saying, since you seemed to like the idea. And right now, there is very little gameplay in factory design in stations. It's very sandbox. This would add some gameplay elements in design, instead of throwing everything down and magically...
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      Factory/Storage block connections overhaul

      I don't believe I explained myself well enough. Any sort of item transfer would require tubes. Factory to factory, factory to storage, storage to storage.
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      Factory/Storage block connections overhaul

      Hello everyone. I've never liked the inability to build factories on spaceships. Of course it makes some gameplay sense, I guess, not being able to just build everything on your ship. Encouraging the player(s) to setup stationary bases, stuff like that. But I hate arbitrary restrictions...