Search results

    1. N

      Stealth

      If you don\'t jam you have your diamond still. It is not firing wildly, any good pilot will fire at your diamond, your core.
    2. N

      Stealth

      This would only be good for ships made to harass ships many times smaller than itself as using 1+2+3 at the same time costs more than 150e/s per block. The amount of AMC to be able to fire continuously under such a small amount of remaining e/s could only damage unshielded ships, very small...
    3. N

      Big Ship vs Small Ship - PROBLEM SOLVED

      What is big? What is small? It is all relavant to the person or group who uses them. To some a big ship is one 2km long, a small one of 400m long, while a too big one is 15km long. The conversation of Big vs too Big is just silly.
    4. N

      Bobby ai settings for physical contact of enemy ships

      Bobby AI without weapons computers will ram targets if their thrust is over 150%
    5. N

      Gates

      Any real reason other than to lessen PvP chances?
    6. N

      Nerf factories

      That doesent seem ridiculous to anyone? Considering i have 516 LV5 ores (of one type), if i coarsed(coarsed isn\'t a word) that i would get... *math mode activated* 5.16e+18 LV1 ores... Yes, I find it ridiculous you were able to easily find 516 LV5 ores (of one type). Nerf drop rates!
    7. N

      AntiCheat

      It is the only way to be sure it is safe if your server(s) are being targeted. Anti-cheat will stop some, but they always are ways to beat anti-cheat if someone tries.
    8. N

      Stealth

      Real world stealth vessels are Jammer ships, they do not cloak from visual moniters. So you can easily have a nice looking Jammer ship that cannot cloak.
    9. N

      AntiCheat

      Have the admin IP ban the hacker.
    10. N

      More Varieties of Weapons (not an I WANT LAZORS thread)

      How would you balance this? Not allowed to fire if docked?
    11. N

      Starmade Logo Change

      Why was it changed? It looked so much better before :(
    12. N

      Incrase price of power generators

      Power tanks are good buffers in large mass, not something you rely on for combat unless you use modular power generator system. Increasing the cost will only slow down how quickly people make self sefficent vessels.
    13. N

      Ships function vs form

      Also remember that dimentions will not slow your ship down, only mass does, so build with space between the inner works such as access tunnels or crawl spaces between layers. This will allow better shapes for the hull while the inside is lined and layered for efficency.
    14. N

      Buffing power tanks, and limited gens

      Might want to pull one trick I have seen. Have power capacity of around 20+ million. Dock 23x23x23 power cubes within the ship aligned infront of power drain beam arrays. When you get low in power scroll to the power drain and recharge an additional million per set up, so for 30million in tanks...
    15. N

      Buffing power tanks, and limited gens

      For a 100 mass ship, this costs 150,000 e/sec. To cloak for one solid minute would need a power storage of nine million energy, this does not take into account how much additional energy it would cost to fuel the engines. Unless the mechanics behind Cloaking are changed, it is completely...
    16. N

      Ships function vs form

      Won\'t make a difference, the point is ships made for efficency to the rules of dimentions will always be better than those who are made for looks. This is unavoidable. Changing the rules only changing the shape of the \'battle block\' vessel.
    17. N

      weapon changes

      Return AMC scaling to what it was, dimentions based?
    18. N

      Buffing power tanks, and limited gens

      What about OCx10 ships? Lowering power removes their concept from the game.