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    1. V

      Nebulas

      Eh... nebulae don\'t turn into neutron stars. Massive stars may, when they die violently, leave behind a neutron star and slough off nebulous materials, but to go from a nebula to a neutron star directly would require the full stellar life cycle.
    2. V

      Do we need greater challenges in this game?

      I love you. >cough< I hope that came out in a \"manly but excited for new things\" kind of way. ;)
    3. V

      SD-KB Missles and friend or foe markers

      This would be a nice feature to add to faction blocks. If you\'re in a faction and your ship has a faction block in it then missiles fired by others in your faction would aotumatically recognize \"friend\" and not target it. Similar to how \"friend or foe\" recognition works today.
    4. V

      Drydock

      Also I\'d envision having to supply the materials as well needed to create the ship, all required blocks for example, or it won\'t build at all. So there\'s be work involved in keeping production up as opposed to simply buying them, which some would consider a good thing.
    5. V

      Do we need greater challenges in this game?

      Well, here's the skinny... been playing with my son for a fwe days now. First time in it was the classic "mine for ore, sell for money" thing, and slow growing. But then it happened... pirates. Most of them followed me, but one stayed on him and he managed to kill it, blowing the chest while at...
    6. V

      Drydock

      May be a little crazy of an idea, but for later manufacturing imagine building a drydock large enough for a ship you want mass produced, having a drydock computer you'd feed a blueprint into, a components bin where you'd put the required components for the ship and possibly manufacturing robots...
    7. V

      Challenging creativity!

      Something I recall from back in my Star Fleet Battles days... The Klingon B10 battleship. I\'m having trouble finding good photos, but it\'s a worthy candidate.