Search results

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      Cars/Rover vehicles!

      \"I\'m not sure wheels would work out so well with the whole block design of the game.\" Yes... I was joking. Either way, its going to look pretty ridiculous when the vehicle, whether it hovers or rolls, \"steps up\" blocks as it moves up hill
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      Cars/Rover vehicles!

      round tires... block terrain... how does it go uphill???? JK :p I would love to see this too, but planets are so small atm. Hopefully they increase in size before rovers are implemented
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      Forum Suggestion: Topic Grouping

      First off: A big thank you to the developers. I've been playing for about a week and am quite impressed! I'm very excited to see where this goes. As I'm sure schema already has a lot of plans for this game, I can imagine the suggestions area is beginning to look a bit duanting. Especially...
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      Air.

      Yeah I would like to see force fields continue to cover plex doors even when they are open, but still allow ships and people to pass through. I didn\'t go into enough depth when I meantioned the gravity block holding air in. I always imaging something like artificial gravity emmitting an...
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      Drydock

      Well let\'s remember, you need to design the ship first. So if you need a new design, you would need to build the ship, save it, and then if you want to rebuild it, you need to use a drydock. I think this is a lot better than just buying a whole ship from a shop. It should take time to build...
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      Beating Cloaking

      I\'m not sure how cloaking works, but if you fire, are you revealed for a short time? Since the whole point of cloaking is to remain hidden and get a surprise attack on someone, I don\'t think there should be something to see cloaked ships.
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      Impact damage

      There are already a few threads on ramming. http://star-made.org/content/ramming
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      Air.

      Yeah I\'ve heard about that glitch. I haven\'t experienced it yet though. Maybe its because I tend to put my core in large rooms. I imagine the air feature wouldn\'t be implemented until that bug is fixed. Correct me if I\'m wrong, but I think I remember reading that Schema doesn\'t want players...
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      Air.

      1. Why not code it the same way shield are already implemented? Have life support blocks that refresh the air meter whenever you \"touch\" your ship. 2. Or pair them up with the gravity blocks and anyone gravitized to a ship with life support will constantly have their air supply filled. Also...
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      Moveable Ship Core

      This would definitely be useful for huge ships, and for people who like to go with a modular design on their ships. I, for one, am the latter. I love starting out with a smaller ship and once I have the resources, I add another compartment with extra power, or engines, or add another gun. I...
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      New idea for torpedos/escape pods/mass drivers

      I stumbled across this thread when I was looking for something exactly like this. I would love the idea of custom torpedos and mass drivers. Being able to build your own AI controlled torpedo sounds amazing. Then a player can put their own ordinace into the design. You can use your rails to fire...
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      Shop types

      I second Funmaster\'s post
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      Ingame ships schematics and repair/build ship

      That sounds good! Then the repair beam can repair the hull of a ship if the repairee has a Plex Storage filled with hull blocks. The ships core could store the schematic to use with the repair beam. In build mode, the player can press a button to save the schematic to the core.
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      Importation Whitelisting

      Sounds like a great idea. I could see how this would be something important to implement. However, there is talk of a plugins API being developed, so this might be included as a plugin for servers. This should definitely get some attention though, so we dont get a sector filled with blocks...
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      Shop types

      I figured this suggestion could be its own thread: http://star-made.org/content/browse-shop-stock-navigation-window as the title says, allow players to see a shop\'s wares from the navigation window when targeting the shop.
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      Browse Shop Stock from Navigation Window

      See http://star-made.org/content/shop-types for "Shop Types" If the above is implemented, allow players to browse a shop's stock from the navigation window when targeting it. This way, players don't need to fly to a shop to see its stock. It would be something like a shop broadcasting and...
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      Moving a Space Station.

      Thanks for pointing out that issue, stations that are heavily armed and have tons of shielding shouldn\'t be a part of a battle unless the battle actually occurs next to them. We can make carrier ships, so I see no reason to have a station enter a battle unless that station is being attacked...
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      Shop types

      Exactly and factions wouldn\'t be able to set a tax rate, it could be fixed across the server, but they get a percentage of the income from that shop. That way a faction that gets a really good shop wouldn\'t be able to completely dominate the server. The only thing that would affect item prices...
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      Shop types

      Shops currently act more like trade centers than stores, since you can buy and sell and supply and demand affects prices. It would be interesting if shops became a resource and a faction could \"controll\" a sector and its shop. They get to tax a shop and the faction could get resources and...
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      Moving a Space Station.

      I feel this would be a good use for tractor beams. In this way, ships could tow other ships. As a defense (so people cant just move your station around when you\'re offline) you can only tow a ship that has its shields down. I wouldn\'t mind giving a station thrusters, but I feel that they...