Or... you know... he could just change \"int\" to \"unsigned long\", making it an unsigned 64 bit number rather then a signed 32 bit one.
Edit: seems there\'s no equivalent of \"unsigned\" in Java, didn\'t know that :/
1. They\'re fixed in a single sector. Saying they orbit stars is like saying your glass orbits your plate on the dinner table. You can kinda see where they\'re coming from but it\'s not really the same.
2. That\'s the recharge rate, when your shields go down a bit it takes that much to recharge
Soooo... could someone explain to me why heat from explosions from missiles doesn\'t go through shields while a sun that\'s at a decent distance does?
I think at least at the start it should only affect shields.
Unfortunately, this isn\'t really doable at this point, perhaps it is after serious optimization but for right now this will fry everyone\'s GPU. The reason many sci-fi games have these holograms of ships is because they were able to make a very low poly model to use for it. Since all ships in...
Currently many servers are having a lot of problems with lag and such, this could be solved by breaking up the server into a main server handling misc stuff and a sector server which would be running on multiple separate machines connected to the main server. The idea is that rather then making...
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